Celebrity Claim-Nina Dobrev
Anna Marie D'Ancanto Nicknames/Aliases-
Rogue, formerly Anna. Now goes exclusively by her codenameAge-
23Date of Birth-
Sassy, loud, brash, vivacious, high spirited all are words that could be applied to Rogue. She has sass in no small supply and she isn't afraid to use it sometimes playfully and sometimes less so. She has a presence about her that tends to fill a room, she has never been a quiet, retiring thing and she's very rarely anywhere except the center of the action and discussion. Being wrong or not actually knowledgeable about the situation doesn't necessarily stop her either, she'll cover any perceived inadequacies with more bluster if she has to so she doesn't appear stupid, uninformed, or weak.
Rogue has never been the type to think before she acts. She's brave and it often takes the form of recklessness. Between the life experience of being a runaway, training with the Brotherhood, and her own abilities she feels that she is close to untouchable, literally and figuratively. This is by no means true and likely to come back to bite her one of these days when she inevitably bites off more than she can chew.
Rogue has always had an independent streak a mile wide, nurtured by the haphazard upbringing in her early years. She values her freedom above all else and right below that freedom for all mutants. Her greatest fear is being caged and she would rather die on her feet than live on her knees.
In her younger years she was a happy, go lucky child. Life circumstances have battered her, leaving the good natured, heart of gold, side to her deeply buried in bitterness and resentment. She rarely shows her softer side, but it's still there deep down. She is most liable to show it around younger mutants, because they are the people she feels most need her protection.
Her powers have also had a huge impact on shaping her personality. The lack of ability to touch others has made her very cautious about letting people get too close to her, physically and emotionally. For someone who remembers growing up loved by her mother who was a very touchy-feely type this has been difficult, breeding resentment and loneliness. Her powers are a very integral part of her and the years spent with mutant supremacists have created a bit of a clash of ideals in her: she believes her powers make her stronger, that being a mutant makes her better, but she hates the side effects. She has a jealous streak that often rears its head in relation to other's powers or what they can have that she can't due to her own. Sometimes she wishes she wasn't a mutant which then makes her feel guilty. It isn't that she's been brainwashed per say, but the seeds were already planted and the Brotherhood has nurtured them. Hate does not come naturally to Rogue, but she would claim she hates humans. In reality she hates those who hurt or take advantage of mutants, however most of her interactions with humans have been so negative since her power manifested that she has lumped them all together. She desperately wants to belong and to have a family which has solidified her bonds to the Brotherhood. Likes-
- Independence-her favorite thing to be is not responsible for anything or anyone
- Flying-she acquired this power long term and is quite fond of it
- Movies-old and new, she goes to the theater all the time
- A good old fashioned smackdown
- Card games-she also cheats
- Ole Miss football-she's a Southern girl after all
- Mutant haters-for obvious reasons
- Losing-whether it's a board game or something serious she's a bit of a sore loser
- Snooty people
- Being made to feel dumb
- Cold weather
- Mississippi State University
- Self sufficient-from an early age Rogue learned to take care of herself
- Street smarts
- Dedication to her causes
- Quick tempered
- Lacking subtly
- Too eager to be part of a group
Lifeforce & Power AbsorptionDescription-
Through touch Rogue is able to absorb the memory, energy, knowledge, skills, personality, and powers of living, organic beings. Currently this is an automatic transfer from the person she comes in skin to skin contact with and herself. The victim will find themselves weakened, often to the point of collapse and in cases with enough contact a coma and, if she holds on long enough, eventually death. The transfer tends to cause the the victim pain and distress.
Typically everything Rogue absorbs except the energy is temporary. The longer she is in contact with the person, the longer the effects will last. Currently she maintains the effects at a ratio of ninety seconds for every second she is in contact with the other person. The only exception is with people she frequently absorbs from on a regular basis in which case she keeps the powers for up to two hundred seconds for every second she is in contact with.
The more familiar with a power Rogue is the better she can utilize it. Her power also extends to physical mutations, allowing her to grow wings or scales or take on other physical attributes. This growth and reversal can be painful and she tends to shy away from absorbing such mutations when she can help it. When she absorbs powers they tend to function as they were initially intended without regard to enhancements built in or physical incidents that happened to the original owner, for example if she absorbed Cyclops' power she would have control of the optic beams since his lack of control is due to a head injury.
Although the memories and knowledge fade Rogue's mind does store these psyches. She is only able to access them accidentally while her mind is particularly relaxed such as when she's asleep or if she partook in activities like yoga (which she does not). A telepath would be capable of accessing and reading this information, however they would also have to contend with the multiple psyches in Rogue's head. Limits-
First and foremost Rogue has no conscious control of her mutations. Any skin to skin contact activates her power. She has no control over how much energy she takes from a person short of letting go of them. Experience has tempered this somewhat, but every person reacts slightly differently: stronger mutants and mutants with healing factors are able to withstand her touch for longer and mutants in general last longer than baseline humans. A telepath has some resistance to Rogue absorbing their memories and knowledge.
Extended contact with strong psyches can occasionally have unexpected consequences as she found out against Carol Danvers. Power Name-
Enhanced Strength, Durability, Flight, "Seventh Sense"
Due to extended contact and perhaps some glitch on a genetic level Rogue seems to have permanently absorbed the powers, knowledge, and memories of Carol Danvers. Super Strength
: Rogue has inherited Danvers' super strength able to lift approximately 30 tons. Her control is suspect and she often uses more force than she needs to in hand to hand combat. She's also been known to wrench doors off their hinges and stomp her way through the floor. Increased Durability
: While she is by no means impervious to physical damage it's going to take a lot more effort to hurt Rogue than it should. She has been shot at, stabbed, and attacked with claws to little or no effect. She can survive a ten story fall without any problems, but much more than that and she will suffer internal damage or concussions. She has some resistance to toxins and poisons but is not immune. Flight
: Rogue is able to propel herself through the air with great maneuverability. Her top flight is the same as Danvers Mach-3, but Rogue has less endurance at this speed, topping out at a half hour at this speed. She can fly indefinitely at lower speeds and is able to carry another person with her.Seventh Sense
: Rogue has a very weak version of Carol's "seventh sense" that manifests as gut feelings about incoming trouble whether its a person or event. During high stress situations her body will occasionally react quicker than her mind, letting her make blocks or move away from an attack.
The split psyche has also made Rogue somewhat resistant to telepathic meddling and control. Limits-
Her strength has limits and while those are very high they're there. Rogue is also not aware of what they are so may overextend herself. She is protected against most forms of physical attacks, but she still needs to breathe and her internal organs have no special protections. She can be burned or electrocuted. She is weak against adamantium. Strong enough energy based attacks will also have an effect on her. Although resistant to many toxins and poisons she is not completely immune to them.
Rogue's physiology is not adapted to flight and therefore she can not fly out of the atmosphere as she needs oxygen.
Her seventh sense is mainly useful as a "bad feeling" alert and is not entirely dependable. She can not see the future and has no actual evidence to back up her warnings.
Rogue's mind can still be read and a telepath will pick up on her surface thoughts like anyone else. Psibolts effect her. However organized searching or indepth mind reading can cause problems due to the split psyches and stored memories of multiple people. She has no resistance to illusion based abilities. Skills & Abilities-
[*] Hand to hand combat. Rogue has been trained in combat by Mystique and then the Brotherhood and is proficient in it.
[*] She currently possesses the abilities of Carol Danvers including espionage, aircraft piloting, Japanese, and German, and writing.
[*] She is fluent in French under her own power. Height-
Brown with white highlightsAppearance-
Rogue is slightly above average height wise with a curvy build. She works out regularly supplementing her natural curves with toned muscle. Her brown hair is naturally wavy with a lot of volume, growing up in the Mississippi humidity means that she's very used to dealing with frizz. She has two white streaks in the front of her hair.
The nature of her mutation plays no small role in dictating Rogue's fashion. To prevent accidents if she isn't planning on using her powers and will be around other people she opts for maximal coverage. In winter and fall this is easy: jeans, sweaters, skirts with leggings or tights, and gloves. In the summer she opts for lighter fabrics or flowing long skirts and sleeves or layering to cover skin left exposed by summer outfits. She will bare skin that has a low chance of coming into contact with someone, such as low cut tops or her neck, because as far as she's concerned if someone cops a feel they deserve what they get.
She always wears gloves when around others and keeps spare ones on her person. She's also fond of jewelry, but doesn't own any truly nice pieces, and has several ear piercings along with a belly button ring. Gear-
[*] She used to carry a set of brass knuckles which have been rendered largely unnecessary by her enhanced strength. Unless she's just being a jerk.
[*] She always has gloves on her person. Additional Information-
[*] When she was in middle school she wanted to be a cop.
[*] Her aunt made her participate in a few beauty pageants, she was the runner up for her county pageant and to her aunt's disappointed flat out refused to do any more.
[*] She's very touchy about her lack of formal education, she got her GED instead of graduating highschool and doesn't have any higher education or training. No one has encouraged her to attempt it, frankly it's in the Brotherhood's best interest for her to remain in the field for them without backup options.
[*] After having experience on the run Rogue is a bit of a magpie. She hordes things, everything from things that might actually be used one day like costume jewelry, clothes, and DVDs to things that almost certainly never will be like ticket stubs, cards, and pamphlets from places she's been.
Caldecott County, Mississippi Immediate Family-
Pricilla D'Ancanto-41-mother-believed dead
Carrie Moore-38-maternal aunt and caregiver-estranged
Raven Darkholme/Mystique-surrogate mother Others-
Rogue was born Anna Marie D'Ancanto to a young couple, just married, and living on a back to nature hippie-esque commune in Mississippi. It was a carefree early childhood and she more or less ran loose with little to no supervision. No one worried much about things like her learning letters or colors or numbers. There was no day care or preschool, no doctor's appointments or vaccinations. Anna and the other children in the community were almost a group project, it takes a village as they say.
When she was seven it went wrong when her mother disappeared during an attempt to dabble in Native American magic and mysticism. Stricken with grief Owen took his daughter and returned home to Jackson, Mississippi. He withdrew into himself and once again Anna was more or less left to fend for herself, only now it was in a strange city with no one she knew. Her maternal aunt quickly stepped in, Carrie had never approved of her sister and brother-in-law's laid back attitudes or the idea of living, much less raising a child, in a commune and she didn't intend for her only niece to be some hippie, barefooted barbarian.
It was complete culture shock for Anna. She was away from the only home and family she had ever known, her father was distant, her aunt had an entire new set of rules and expectations, and she was thrust unceremoniously into public school and expected to function in a second grade classroom. It should not have been a surprise when it did not go well.
The adjustment process was slow. Anna and Carrie clashed frequently over everything from clothes to homework to chores, all the little things that matter to an elementary school child. Carrie truly did love the girl, but had a firm view of what she needed to do and who she needed to be. She took a hard line position on just about everything and the free spirit morphed into outright rebelliousness. She ran away from home for the first time at thirteen planning to hitchhike her way to New Orleans, but didn't even make it to the border before she was picked up by the police and taken home.
By highschool she had not settled down, but had found friends among her peers along with the nickname Rogue. At fifteen she had her first crush, a boy on the football team named Cody and even if she and Carrie were still often at odds it seemed as if there might be a happy end to the story... for about three months until Cody tried to kiss her and her mutant power manifested. He dropped almost immediately, seizing and then falling into a coma.
Rogue didn't stick around for the fallout. She fled town that night, unsure of what exactly had happened, but knowing that it was somehow her fault. Cody had been fine. Everything had been good. And then he had dropped and she was sure she could hear his thoughts in her head and she had memories that weren't hers rattling around in her dreams.
It only took one more mistake, the accidental hand touch of a waitress in an all night diner outside Jackson for her to confirm that it was her. She was the one doing this to people. She was some kind of freak, maybe even one of those mutants
she had heard her aunt rant about and she was on her own. Her aunt would never let her stay, her father had taken off years before, and a call home to one of her girlfriends revealed that they all blamed her for what had happened to Cody, the whole town blamed her and if she knew what was good for her she wouldn't come back.
Rogue spent close to a year and a half on her own, drifting from place to place, shelter to shelter, before she met another mutant: Raven Darkholme also known as Mystique. The woman took Rogue in and the only explanation Rogue received was that she was a mutant and mutants were to band together against the humans who treated them all so unfairly. The sixteen year old was more than willing to embrace that particular ideal after spending so much time on the run because of her mutation.
Mystique encouraged this attitude, grooming Rogue to join the Brotherhood of Mutants. She recognized the potential of her powers, they could have any mutant power they wanted and the girl had a touch that could kill. Any feelings she had for or about the girl she kept to herself.
Rogue spent a year in one of Mystique's safe houses, working on control of her powers to no effect and her GED. She was frequently left alone while Mystique went about her other business. She even had some forays into the nearby town where despite (or maybe because of) instructions not to she attempted to befriend the local highschoolers, claiming she was homeschooled and living with her aunt. The friendships and dates came to nothing, she was too strange always covering her skin and refusing to touch people, too stridently pro-mutant when many of the teens were parroting the opinions of their parents about "the mutant threat". This served to reinforce her belief that the Brotherhood had it right: humans couldn't be trusted.
When she turned eighteen she moved to New York City where she was integrated into the Brotherhood. As expected they found her powers incredibly useful and quickly began utilizing her on missions. It became a vicious cycle: exposed to the worst of humanity and the most unfair treatment of mutants the otherwise goodnatured young woman was convinced more and more that Magneto was correct. There could be no peace and they were on the path to war.
Due to her relatively normal appearance Rogue was often sent to gather information or get close to targets. One of these stints brought her into contact with Carol Danvers and in the prolonged fight that followed Rogue found herself in extended contact with the other woman as she tried to drain her life force enough to take her down. Due to this Rogue seems to have rather permanently gained Carol's powers and memories, to the point that the Carol psyche rears its head when Rogue is weakened. So far she has kept the extent of this absorption to herself. Brotherhood leadership did find out about her new abilities, mutant and skills including espionage and decided to utilize Rogue as a spy.
She has recently returned to New York from DC after she was undercover, posed as a California debutante turned congressional intern gathering information from politicians involved in the mutant oppression in Genosha. Her cover was blown at the end of April and she returned home with a wealth of blackmail material in hand.
Unbeknownst to her Carrie spent years after her disappearance looking for her and to this day still has a photo of the two of them and one of Rogue with her mother on her mantle.
24How Can We Contact-
Skype or PMTime Zone-
ESTHow did you find us?
¯\_(ツ)_/¯ Other Characters-
X-23, Mistral, Marvel Girl, Blackstar, KimuraRole Play Sample-
Rogue couldn't say she was sorry to see the lights of DC disappear behind her or that her mission had gone to hell in a hand basket. Somebody had to gather the information as the brains of the Brotherhood were so quick to point out. She just didn't see why that somebody had to be her. 'Thanks again Carol,'
she thought to herself sourly.
The flight and strength? Rogue loved them.
The idea that now she was some kind of James Bond type? Not so much. She was no spy. She ought to be out on the front lines, throwing punches and that type of thing.
Her opinion had been overruled.
Apparently she didn't even have Carol's knack for it, because she had gone and gotten herself exposed. Good-bye Alissa VanCleef, you were fun while you lasted. The only good thing about pretending to be a rich, California party girl turned Congressional intern had been the clothes. Most of which were now abandoned since she couldn't very well go back to her apartment now that the police were looking at it.
She was going to miss that killer gown and she had only gotten to wear it once.
At least she had had the good sense to send all her information back, paper copies and what she had gotten from conversations, e-mails, and texts. It was amazing what you could find when you could touch someone, knock them out, and rifle through their things, then blame it on the drinks.
On the bright side she was sure the Brotherhood had found something else to do in her absence. Maybe an actual enemy to fight.
Rogue brightened even more when she pulled off the highway somewhere in Pennsylvania for gas and saw the lights for a Waffle House. Did that ever take her back to the bad old days; it was one of the places that was just about dirt cheap to get food, always open, and usually had somebody willing to pick up a hitchiker.
Also her world had been just a little too full of avocado toast and twelve dollar paninis in DC. She needed something fried and greasy and she needed it now.
There was the usual disinterested cook and gum snapping waitress who took her order lackadaisically after pointing for Rogue to sit at the counter, probably so she didn't have to walk too far. The place was almost empty this late: a truck driver asleep in his coffee and a duo of guys who had been eyeing her since she walked in.
It had been a good long while since she had a good fight too.
The slightly less greasy of the duo approached her as his friend headed out to their truck. "Now honey it's too late for a girl like you to be out so late. You look like you could use a ride."
Rogue swiveled in her chair to look him up and down. "Sugar, I don't know what kinda girl you think Ah am, but it's not that kind."
He looked her up and down, she wondered if they would still serve her her food if she put him through the window.
"A runaway, right honey? Don't worry I've been there before. Let me help you." He reached out and took her wrist.
Shame she had her gloves on.
Rogue wrenched her hand free. "I'm flattered ya think I'm that young. But no. Back off."
He leered down at her chest.
She picked him up and bodily threw him through the glass door. "And don't you get any ideas about tryin' this on anyone else," she yelled after him as he crashed into the concrete. "Tell your friend the same!" She turned her chair back to the waitress and cook who were watching open mouthed. "How about that bacon now?"
They rushed to comply.
She'd be sure to leave them a nice tip.