Character of the Month

Character of the Month:

Member of the Month

Member of the Month:

Thread of the Month

Plot of the Month:
The Savage Land

Personal Photo

No Photo

Custom Title
Hank doesn't have a custom title currently.
Personal Info
Location: No Information
Born: No Information
Website: No Information
No Information
Other Information
Character Quote: No Information
GIF 250px width x 150px height: No Information
Application: No Information
Tracker: No Information
Plotter: No Information
Age: No Information
Player: No Information
Joined: 12-January 17
Status: (Offline)
Last Seen: Apr 21 2018, 10:55 PM
Local Time: Apr 21 2018, 10:30 PM
9 posts (0 per day)
( 0.07% of total forum posts )
Contact Information
AIM No Information
Yahoo No Information
GTalk No Information
MSN No Information
SKYPE No Information
No New Posts Message: Click here
No New Posts Email: Click Here
View Signature



My Content
Feb 28 2018, 03:12 PM


Celebrity Claim- Benedict Cumberbatch

Full Name- Stephen Strange, M.D., Ph.D.
Nicknames/Aliases- Master of the Mystic Arts
Age- 42 chronologically. Has spent time in dimensions where time itself passes differently, making this a difficult question to answer fully.
Date of Birth- November 23rd
Faction- Unaffiliated
Occupation- Consulting physician. Occult investigator. Master of the New York Sanctum Sanctorum.

Personality- Stephen Strange has a contradictory and complex nature. This is partially due to the variety of roles he has had in life.

Most of the time, Stephen Strange is possessed of a large amount of patience and wit. He strives to act with restraint and with wisdom in all things. Given how he is often an outsider in many circles, he tends to be sympathetic towards loners.

Strange also knows what it is to feel as if you have lost everything. The damage to his hands and his ability to practice medicine galls him even after all of this time. at one point he was the best neurosurgeon on the planet, and now he would have trouble giving simple stitches to someone. When one considers that his role as a doctor was the one thing of utmost value to him, one can see how he literally lost all in that car wreck.

By the same token, he also knows that when someone hits rock bottom they can then pull themselves back up and remake themselves. Strange has done so himself, and started by becoming a decent man first, and then becoming an apprentice and servant to the Ancient One.

Stephen has a tendency to look for the logical meaning behind things, and isn’t above applying deductive and inductive reasoning to the arts of magic while at the same time admitting that there is a limit to how much science and logic can tell someone about magic.

Strange does have a tendency to be curious about everyday life as that is something he currently has very little experience in.

In his role as Master of the New York Sanctum, Strange has learned that it is best to have various plans to victory and attempt to enact them before an enemy even has a chance to know you are there. This can sometimes make him seem a little cold in combat as he is thinking of a possible end game while others are concerned with the matter at hand. Stephen’s intelligence does not help with this as he tends to think that if he knows something, often others would as well which leads him to sometimes not telling others of his plans and actions as he thinks they already know.

A slightly darker aspect of this is that Strange sometimes defaults to the medical concept of triage if a situation is dire enough. While a logical choice, it is also a cold one. However, generally he prefers targeting an enemy with annihilation if they are pressing him to that point. Many who see this tend to be shocked as the generally genial and good natured man vanishes and leaves a literal force of nature tearing through a foe like an Angel of Wrath.

Despite this, the Doctor does think that enemies should be given mercy if possible if it will not risk innocents.

Dr. Strange thinks that knowledge and wisdom are two of the best weapons a person can have, and as such is a voracious reader and student.

Strange also isn’t above playing his cards close to his chest if needed. This is partially to keep some foes from predicting his moves, and is also ironic as Stephen is a terrible card player.

Stephen is also a devoted baseball fan. Often he abused his astral projection ability to see what all is going on at a game without having to buy a ticket if it is a game he really wants to watch. He prefers the New York Mets over the Yankees, and also at one point realised the Curse of the Bambino was actually real and took steps to remove it from the poor Red Sox.

Strange also hates cultists. Just enough of them are actually onto something that they have the risk of accidentally empowering, releasing, or summoning some sort of entity that the world does not want around. In short, he tends to view cultists as the cultural and spiritual equivalent of herpes. They are annoying. They appear when it is least convenient. And they absolutely refuse to go away.
  • Baseball
  • Magic
  • Medicine
  • Outwitting a foe
  • Success when faced with a difficult problem
  • Reminders that he is not infallible or all powerful
  • The fact that anything above simple and rudimentary stitches is now beyond him
  • Reminders of the man he used to be
  • Cultists and misuse of magic
  • The way his hands ache right before a cold front or it raining
  • Mentally flexible
  • Enjoys challenges
  • Loves problem solving
  • Crippled hands. This makes manipulation of and use of a firearm problematic as well as delicate work outside of magic.
  • Enjoys outwitting enemies a little too much at times.
  • Can be exceptionally bull headed at times.

Power Name- Magic
Description- Dr. Strange is a highly skilled sorcerer. He is considered the Master of the New York Sanctum due to being one of the most skilled and most powerful spell casters around. He is a baseline human whom happens to have the aptitude and skill to use the interdimensional and extradimensional energy sources known as magic.

In combat, Stephen prefers to use what is known as Eldritch Magic. This magic is the basic combat magic of the Masters of the Mystic Arts, often used as the basis of training due to it not having as strong cultural traditions and links to faith as other magics. This form of magic takes the form of sparking and fiery appearing energy. This magic is based on the focus and will of the sorcerer. In addition, utilization of this energy has no cost outside of will and focus, which is one reason why it is one of the most commonly utilized choices for spellcasting.

With this magic, Stephen is capable of creating lines, ropes, and whips of energy capable of sending a human sized foe flying across the room with a single hit. Strength wise it can restrain beings of vast strength, being capable of holding up to 70 tons of weight so long as Stephen can maintain absolute focus. Obviously this is much lighter in full fledged combat with multiple foes.

Stephen can also manifest weapons such as swords and spears with this energy, with the strength typically being on par with equivalent steel versions of those weapons.

Strange can manifest shields of energy with this magic, capable of deflecting shots from tanks if he has the proper focus and is not focusing on anything else. He can also use these shields offensively, hurling them or shrinking them to the size of dimes or pennies and firing them like small projectiles. His more typical level of strength in these shields is roughly on par with a steel shield. His typical shields protect against mystical energy and physical attack. With his standard spells, light and sound based attacks can penetrate unless he adapts them to counter that sort of attack. But by adapting them to counter light and sound, he has to make a shield impossible to see through or kill all sound going both ways, which leads to the possibility of missing important information. These adaptations are also much more draining energy wise, making him reluctant to use them unless he knows they are needed.

Eldritch energy can be channeled into energy bolts, possessing both kinetic force and heat equivalent to a sorcerer’s will. At the lowest level, he can use these bolts to shove a piece of paper across a desk. If ramped up to their highest levels of power, Strange can punch through tank armor with a single shot by either melting it with heat or by using kinetic force to pop it open, though again this requires a large degree of concentration. He can narrow these bolts to the width of a pencil lead or have them 20 feet across at the widest if fired in a cone of energy. For the most powerful levels of penetration, a finer and more narrow beam of force is needed. As with most of his magic, he tends to scale the power based upon whom he is fighting as he does not enjoy expending his mystical resources with his typical bolts simply knocking a foe back several feet due to his reluctance to use lethal force.

It should be noted that Stephen is exceptionally skilled with this sort of magic, having used it to battle the god like being Dormammu in a time loop for what was objectively to Stephen years to him. This has made Strange vastly more competent in combat style magic than most due to constant practice.

Astral Projection: Stephen is also skilled at Astral Projection, which is a mage sending their mind or soul into the astral plane to gather information. While the physical world cannot be manipulated on this plane, it also allows a mage to fight a psychic and potentially win It is also useful as one can communicate with the normal plane of existence.

However, there are dangers in using this power. Mainly in that the body of the mage is still vulnerable to attack and death. Shade and spirits can inhabit this plane, and it can be affected by the will of powerful psychics.

Divination: Stephen also is skilled at divining information, often using small spells to help with tracking and finding people and information. However, he has to know what to ask and what to look for, and divination is taxing on mystical resources. It is also easier to scry on things relatively recent and public as opposed to something hidden or far in the past. There are also rituals and spells that can foil divination.

Rituals: Stephen is well educated in mystical rituals, and has access to much more power through using these time and resource consuming rituals. Generally the more powerful the ritual, the more precise it has to be and the longer it takes to complete, with rarer ingredients and specific time frames. These are vastly impractical in battle unless someone is running a lot of interference for a mage or if a mage has employed a ritual in the form of an enchanted object, such as a scroll that when read can craft illusions or a draught that speeds healing. Stephen tends to wear several pouches and pockets that have small items that can be used for small rituals, which tends to look like a mess of clay, markers and crayons, chalk, salt, metal wire, and various other odds and ends.

Limits- The biggest limit for magic is if using the most powerful of rituals or wanting a huge variety of spells, it winds up costing favors to higher powers. Some of which do not have the best interests of Earth in mind.

Despite the vast amount of power at Stephen’s command, at the end of the day he is still very much human. Stab him he bleeds. Shoot him he dies. He can only react at human levels of speed and reaction. This makes him in a lot of ways the living example of a glass cannon.

With his combat spells, Stephen is very skilled in using them and casting them on the fly. However, given the nature of the energy used with them, they are not subtle. Furthermore, they are very much based on his will and focus, making it where distractionary tactics are particularly dangerous to him such as explosives as low as fireworks set to go off nearby or opponents lying in wait to ambush him while he engages another foe.

Furthermore, all magic requires focus to properly use. This makes it where there is at least a split second of vulnerability to any counter attack, sniper, or unknown assailant. Any distraction at that time can result in a failed spell, draining Strange of the energy he had summoned for the spell.

Strange is also incapable of casting certain spells. This is due to some spells having requirements he cannot meet, such as being of a certain ethnicity or belief system or potentially even due to being the wrong gender. For example, he could not use all of the shamanistic magic that Forge can access simply because Stephen Strange is not a member of the Cheyenne. By the same token, the Winding Path method of magic is unavailable to him simply as only female spellcasters can access it.

Strange also takes longer to craft an enchanted item or alchemical potion than most mages. This is simply due to the fact his hands cannot manage the fine detail work required before pouring in the mystical energies. While he can flawlessly infuse the mystical energy and perform a ritual, the mundane carving of sigils and glyphs into a mystical item requires frequent rest and recovery on his part.

Skills & Abilities- Stephen is highly skilled in occultism and investigation of supernatural phenomenon. He is also a highly skilled doctor, even if nerve damage to his hands has weakened his skills and limited his ability to practice medicine to a more emergency level and consulting position. Fine work in medicine is currently beyond his hands to perform even if his mind is capable of it.

Stephen is a skilled hand to hand combatant, though is not anywhere near a natural at it. Despite his skills in magic, Wong tends to have a three times a week sparring session with Strange in the Hong Kong Sanctum to, in Wong’s words “Make sure you can at least break the nose of evil before dying horribly.” These sessions of being on the ass end of a major ass kicking has beat some close quarters and melee skill into Stephen.

Stephen also has exceptionally formidable mental defenses for a baseline human due to the psychic nature of various supernatural predators. He has structured his mind to have traps and various mental fortifications, devising the psychic battleground to his liking. While he can’t hold out a determined assault by someone of Psylocke’s level or higher in telepathy, he can make them work for it over the course of a few minutes instead of it being an instantaneous win.

Height- 6’3”
Weight- 185 lbs
Eye Colour- Brown
Hair Colour- Black with silver streaks

Appearance- Stephen Strange is a tall man with expressive and intelligent eyes that seem much older than the years on his face and body. His clothing now tends to veer towards the simple even though he does retain some suits in case the situation calls for it. There are very visible scars on his hands from surgeries to attempt to correct his nerve damage. That nerve damage shows in tremors when attempting to do anything non magical in nature. He also has several scars on his body from various battles, as well as some scarring such as on the tips of his fingers and the palm of his hand where blood has been used as a spell component.

In a battle, Strange prefers to wear his Cloak of Levitation over his clothing. His day to day clothing varies, ranging from a simple sweater and jeans to a suit or the robes his Order wears as their version of formal wear. Often he wears gloves in public to conceal the severe scarring of his hands, even if said gloves will not conceal the tremors of his nerve damage.

Gear- Stephen Strange tends to make use of the following artifacts and gear most frequently.

Cloak of Levitation: The Cloak of Levitation is a rather finicky artifact which seems to have a large amount of affection for Stephen. This cloak gives the wearer the ability to fly up to 50 mph or to float in mid air. It is also semi sentient, reacting on it’s own and being capable of following instructions. It is difficult to damage, primarily due to it being mystical fabric. Damage sustained rapidly recovers as the threads reweave themselves and can regenerate. This cloak also works as an extra set of hands at times, and is useful for guarding Stephen’s blind spots.

Book of the Vishanti: The Book of the Vishanti is the defensive and wholesome magic equivalent to the Darkhold. It is a vast source of knowledge on how to defend against dark powers and counterspells.

Orb of Agamotto: Crystal ball that increases range of divination spells. While most divination spells tend to be limited in range or target, the Orb allows the user to scry throughout the world and even into other dimensions, presuming obscuring spells are not employed and the right questions are asked. While powerful, it is also fragile. This makes it where the Orb has to remain in the Sanctum.

Sling Rings: Teleportation is possible with magic. However, it also is very hard and takes a lot of energy. As such, the Masters of the Mystic Arts employ relics called sling rings to open wormholes across the world and dimensions. This tends to be slower than most versions of teleportation, mainly as the opening has to be defined by the mage. These rings allow the sorcerer to conserve energy and open portals faster than ritualistic spells. However, disrupted concentration and removal of the ring can cancel this form of travel, and it takes several seconds to set a portal.

Penknife: A simply pocket knife carried for the purpose of helping mix spells or cutting small things like string and tape.

Magical Supplies: If investigating or in the field, Stephen has learned the value of a few healing draughts of potion and the value of carrying small things like chalk and markers for spell casting on the fly. He tends to carry these with him, and even in his civilian clothing is liable to have a few odds and ends on him.

Additional Information-

Hometown- New York City, New York
Immediate Family- Eugene Strange, father, deceased. Beverly Strange, mother, deceased. Beverly Strange, sister, deceased. Vincent Strange, brother.
Others- Dr. Christine Palmer, former romantic interest. The Ancient One, teacher and master. Wong, Master of the Hong Kong Sanctum, friend. Mordu, former ally and friend even if he has left the Masters of the Mystic Arts. Josie Stone, apprentice. Elsa Bloodstone, associate. Johnny Blaze, associate. Jericho Drumm, ally.

Enemies: Dormammu. Nightmare. Mephisto. Shuma Gorma. Morgana Le Fey. Vlad Dracula. Hand. Blackheart. Lilith. Various other black magic users and those who misuse magic. Various other extra dimensional entities.

History- Stephen Strange was a highly skilled neurosurgeon, in high demand and with a tendency to view his skills as god like as opposed to god given. This arrogance in his abilities tended to lead him to humiliate other doctors around him, and be caustic with his patients as it was his reputation and skills that were important with their well being dismissed as a secondary concern. To Strange, medicine was a means of elevating himself, was about him and him alone.

This of course did not always go over well, but his skill was of such an impeccable degree that he could select his patients and name his price. And people were more than happy to pay it. This encouraged him to be frivolous with money, spending money as fast as he made it.

As this pride bled into all aspects of his life, Stephen had to have the fastest and most expensive of vehicles as a means of flaunting his wealth. And tended to regard travel advisories and speed limits as quaint suggestions.This lead to him getting into a car wreck, resulting in severe damage to his hands as the dash folded in on them. Upon being found, surgery was done on him to save his life and to fix his hands.

It was a remarkable work considering the damage. But for Stephen, it was not enough. His entire sense of self worth from being the best was shattered, and he spent every cent he had to try to fix his hands. Running out of options, he encountered a man who had been in physical therapy whose back was repaired, and heard that this man had his spine repaired by someone called the Ancient One at Kamar-Taj.

Grasping this hope even while privately thinking it was some scam, Stephen spent the last of his money and traveled to Kamar-Taj, presuming it was some elaborate procedure that was experimental. He assumed that this Ancient One was experimenting with medicine away from government guidelines.

The Ancient One then simply told Stephen that it was magic, utilizing astral projection to force Stephen’s spirit from his body and sending him on a trip through various dimensions.

It was a humbling experience, one where all Strange could ask was simple. To be taught. To learn.

But given his mindset, he was initially a rather piss poor student. He grasped the concepts fast enough, but his mind still rebelled at the idea of magic. It was not until the Ancient One left him on Everest with a Sling Ring that he finally let go of his preconceptions of what was possible and managed to teleport back.

Soon after, an attack by a cult of the Lord of the Dark Dimension occurred, with Stephen taking an artifact known as the Eye of Agamotto and fleeing to the New York Sanctum. Defending it with the aid of the Cloak of Levitation and Mordo, the Ancient One was severely injured. This left Strange, Mordo, and Wong as the only defenders of the Hong Kong Sanctum.

Fighting this cult and traveling to the Dark Dimension, Stephen used the Amulet’s power to manipulate time to trap himself and Dormammu in a time loop, holding the god like being there as every time Stephen was defeated, time looped back to the starting point. Both him and Dormammu remembered all that transpired, but for everyone else it was as if time stopped if they could have perceived it.

From his perspective, he spent years fighting Dormammu. Dying again and again. Knowing that if he stopped, Dormammu would not stop until all on Earth were under is rule or dead.

Finally relenting after being held in place for so long by that spell, Stephen extracted an oath where Dormammu agreed to leave the dimension Earth was in alone. Mordo was horrified at this bending of the laws of time, and walked away from the order of the Masters of the Mystic Arts. Upon recovery, Stephen gave the Amulet back to the Ancient One and took his place as the Master of the New York Sanctum, making him responsible for responding to mystical threats in North America and the Western Hemisphere.

It also made him responsible to take in apprentices or those who needed guidance with mystical matters, leading to him gathering some apprentices here and there such as Josie Stone.

Recently he has been occupied due to some ripple effect in the magics that contain the region called the Savage Land, and the fact that there is a ripple of near necromantic energy due to someone in the New York area somehow resurrecting. He has a feeling he will have to look into both soon, as it is quite frankly right in his job description.

Player Name- Hank
Age 35
How Can We Contact- PM. Staff button up top. Hankreynolds1 (Skype)
Time Zone- Central
How did you find us? One of the admin
Other Characters- Beast. Cypher. Wolverine. Toad. Sabretooth. Pyro. Gunslinger. Colossus. Nightcrawler. Hellfire.

Role Play Sample-
Most days, Dr. Strange would say that being a sorcerer was a wonderful thing. The ability to manipulate mystical energy. Exploring mysteries. Helping defend mankind from supernatural threats.

But then…. There were days like this.

He understood that there were people who joined cults out of a sense of purpose. Most were useless, but there were enough cults that eventually at least some of them stumbled upon some slight amount of real power. Some sought power. Some sought enlightenment.

But on finding THIS group of elderly men, Stephen had to admit this was the first time he had encountered people wanting to make contact with dark powers for this reason. Namely out of a desire to find some demon that would let them have erections without little blue pills.

Putting a hand to his face as he sighed with said senior citizens huddled around him, Strange said “So do you gentlemen understand that summoning demons is a poor choice? Because typically said demon has a price it wants from you.”

Looking up in terror, one of the men cowered behind the cloak of levitation and cried “Yes! I understand! Just don’t let it get me!”

A second seemed to have passed out based on the level of snoring the man was doing, which made Strange sigh yet again. Mainly as a giant part ape, goat hooved and headed demon with bat wings would have drawn more attention. Particularly as it was screaming about wanting a sacrifice of flesh in exchange for empowering said cult members.

Naturally said idiots assumed it was some young woman just out of high school. Yet when Strange had tracked them down, said demon was trying to rip the pants off of one of the senior citizens.

As the creature flew in with a scream, Strange summoned a shield and grunted as he was knocked back a foot, but the shield did hold. Underestimated how strong this thing was, Strange thought to himself. But his free hand had already crafted his response as he dropped the shield and thrust a hand forward, sending a bolt of energy through the demon and throwing it back.

As the form attempted to heal, Stephen then summoned a pair of small disks and started hurling them into the demon, slicing and dicing it into a near slurry of liquid that that dissipated.

Looking at the men who he had just saved from…. Well…. Something somehow more horrific than scenes from the film Deliverance, he frowned at the looks of relief. For they had been willing to kill an innocent woman for something so minor.

And while not a supernatural threat, the idea of leaving all of these men free irked Stephen.

Floating above the men, he slipped on his sling ring and started opening teleportation gates around them depositing them in the local drunk tank. He then descending and stood with the tied up woman, pulling out a cell phone and painstakingly typing out a phone number after using some small bolts to blast loose the chains around her.

Handing the phone over, Strange smiled and said “Let them know you are safe. I will sit here until the police arrive.” Taking off his cloak and watching as it flowed around the woman and hovered protectively, he smiled as he knew she was better watched than most with that cloak near her.
Feb 7 2018, 10:38 PM
As the X-Men (specifically Logan) have been keeping Elliot as an unwilling guest while he tries to find paper files where she can be turned over to the authorities, the Brotherhood has decided to stage a retrieval.

Any X-Men member, New Mutant, or Brotherhood member who is not occupied at 2 am on March the 3rd can participate. The following link is the current thread we have for this event.

RET- Door Knocking
Nov 19 2017, 02:07 AM


Celebrity Claim- Daniel Cudmore

Full Name- Piotr Nikolaievitch Rasputin
Nicknames/Aliases- Peter
Age- 28
Date of Birth- November 5th
Faction- X-Men 2005
Occupation- Art teacher. Going to school for architecture.

Personality- In either human or armored form, Colossus looks like a man built like a brick shit house. Yet despite this appearance, Piotr has the soul, eyes, and hands of an artist. He is capable of looking at most situations and finding beauty within them. This extends to other mutants, with him often acting as a surrogate big brother for everyone.

Which also means he is not above sitting people down and giving them some harsh truths if needed. He prefers not to, but at times there is little options. He tends to prefer being peaceful, and abhors violence, preferring to talk or endure an attack than lash out.

That being said, when he sees there is little option he becomes a near force of nature in a fight, with few matching him for durability and strength. He is very protective of the students at the school and his teammates, being willing to go to any extreme for them.

Colossus is happiest either painting or drawing, with a close second being when he is working with his hands or honing his physical abilities.

If he has a weak point, it is his little sister whom he adores. Threats to her are a sure way to get Colossus fired up in a hurry. To him,Illyana is a delicate snowflake of a child. Any threats to her tend to be dealt with very directly by him.

Piotr is a bit of a Stoic in philosophy, thinking that he can endure most things so long as he does what he deems is right. He is a strong believer in the philosophy of Charles Xavier, thinking that a true golden age could occur if human-mutant relations could improve to peaceful coexistence.

  • Neo Classicism in art.
  • Studying architecture
  • Painting
  • Drawing
  • Weightlifting
  • People who bad mouth art
  • People who don’t realize that they can change themselves
  • Greedy people
  • Violence
  • People valuing physical strength over moral and ethical strength
  • Vast physical strength
  • Patient with most
  • Artistic skill
  • Dislike of violence means he is slow to use it to end a fight.
  • Overly confident in strength at times
  • Tendency to stoicism in philosophy mixed with some optimism. Makes it tricky for him to see plots and schemes at times.

Power Name- Organic Steel Conversion
Description- Colossus has the power to convert his body into an organic steel analog. This increases his mass, weight, height, stamina, strength, durability and removes his need to eat, breathe, or drink.

Colossus converts near instantaneously, transforming into a material that seems most similar to ossium and carbon steel in composition, while being vastly lighter. He does not have any time limit to change back, and the transformation is a total body transformation. He gains weight up to 1100 lbs and gains a height of seven feet five inches. This form gives him the following powers.
  • Superhuman Strength: Colossus most notably has the power of vast superhuman strength. At his absolute maximum output, he can lift up to 100 tons of weight.
  • Superhuman Durability: Colossus steel form gives him a vast level of immunity to harm. He can withstand penetrations up to and including 155 millimeter rounds designed to pierce tanks, can survive temperature extremes from -390 degrees Fahrenheit to 9000 degrees Fahrenheit. He can withstand impact forces equivalent to a ten ton truck speeding at 100 mph without moving and can withstand up to 4500 lbs of TNT blowing up in his face. Electricity passes through him as there is no electrical resistance like with a flesh and blood body. He can survive falls from massive heights and his eyes also shift into steel,and he has taken rounds from rifles to his eyes without damage.
  • Superhuman Stamina: Due to a lack of muscle fatigue and fatigue toxins,Colossus has limitless stamina when in his steel form.
  • Self Sustenance: When transformed, Colossus does not need to eat, sleep, breathe or drink.
Limits- While Colossus is difficult to hurt in his steel form, it can occur. Normally it is less lethal than in his flesh and blood form, but he cannot heal while in his steel form. Any injuries have to heal at the normal rate when he transforms back into human form.

His density and mass make it impossible for him to swim and also makes it where shaky flooring is a large problem.

Colossus strength is based in part on his physical might in human form,with him initially only being able to lift about 75 tons. Years of weightlifting have increased his strength where when transformed he can lift up to 100 tons. If injured where he can’t train, this strength will fade somewhat. It should also be noted that while Piotr can lift up to 100 tons, sometimes the item itself will fall apart due to stress on it even if lighter. Such as if having to lift a plane, there is a risk that if he does not place his hands in the right place, his hands will punch through the hull as his strength and durability is stronger than the plane skin.

If rendered unconscious, Colossus automatically reverts to his human form.

Colossus is incapable of partial transformations, such as only transforming a limb or only his skin. It is an all or nothing transformation.

Colossus is also vulnerable to magnetism, and his armor can be pierced with specialized weapons such as adamantium and certain anti aircraft and anti tank rounds if tipped with specialized payloads. In addition, vibranium triggers a reaction where he converts back to flesh and blood if touched with it.

Skills & Abilities- Piotr is a highly skilled artist with paint, pencil, and charcoal. He has enough skill to make a living at it. He is also in training to be an architect.

Colossus is a skilled combatant, focusing on Russian Sambo, street fighting, Greco Roman wrestling, and boxing. He tend to focus on holds, submissions, and raw striking power as those techniques fall in line with his power strengths.

Height- 6’6” (human form) 7’5” (armored)
Weight- 270 lbs (human form) 1100 lbs (armored)
Eye Colour- Brown (human form) Steel Grey (armored)
Hair Colour- Dark brown

Appearance- Piotr has a rather simple style. He prefers simple shirts and sturdy pants and clothing with solid work boots. It tends to reflect the agricultural lifestyle he was born into. He tends to veer more towards function over form, preferring clothing that works. This is also due to him often spilling paint on said clothing, and thus preferring cheaper clothing instead of fancy clothes getting ruined.

His eyes tend to be kind and expressive. His hands are distinctive, broad and strong with an odd mix of heavily calloused hands from rigorous training and work married to a delicacy and precision of an artist’s fingers. His hair tends to be shortly cut, and his body is heavily muscled but still athletic. Without his powers active, he is still exceptionally strong for a human being, currently maxing out at 675 lbs.

In combat, Colossus wears a uniform designed to withstand the stresses he puts on his shoes and clothing. It tends to be dark blue with gold X’s on the shoulders, belt, and on the chest. This uniform is designed to expand with him to keep him from shredding his clothing when he transforms.

Gear- Often Colossus will carry a few items with his uniform related to search and rescue. These include a light and some lightweight but strong cord. Outside of that and a very basic first aid kit for others, he doesn’t carry gear unless one counts him picking up heavy objects in the field.

Additional Information- Piotr is slowly working on a degree in architecture, viewing it as a merge of him working construction and his hobbies as an artist.

Hometown- Ust-Ordynski Collective near Lake Baikai, Russia
Immediate Family- Nikolai Rasputin (father, deceased). Alexandra Rasputina (mother, deceased). Mikhail Raputin (brother, presumed deceased). Illyana Raputina (sister).
Others- X-Men are considered friends and extended family in some cases. Groups such as the Brotherhood and Purifiers are adversaries, but he is hard pressed to call most hated foes.

History- Piotr Rasputin was the middle child of Nikolai and Alexandra Rasputin. He grew up with his two siblings on a farm in Russia, with his size and muscle helping with the work. His older brother was selected for training as a cosmonaut, and according to official sources died in training. Piotr was gifted with a natural inclination for art, which his practicing grew into a very high skill. Yet he wasn’t able to leave the farm due to illness of his parents and the need to care for his sister Illyana.

His powers manifested at the age of 13, with him and his family keeping them quiet as he was content to use them simply to help out around the farm and town. As his powers were not inherently violent or hard to control, he was able to go several years before being noticed. Magneto and the actions of the Brotherhood did bring stress to mutants, as did the view of certain governments that mutants were a resource to use. Some of the Russian government were interested in the Rasputin family, mainly due to stories of some super strong metal giant being circulated. But before he could be drafted, Charles Xavier and his X-Men offered Piotr a chance to learn, to come to America and learn about his powers and participate in a wider world.

Adjusting to the difference between a farm to what was essentially a preparatory school was jarring for Piotr. As he learned and met others, he came to value a world of peace more and more, finding joy in bringing beauty to people through art in contrast to his role as muscle and tank on his various training and then X-Men teams.

Some members of the school leaving to join the Brotherhood caused Piotr to feel an anger in him, one that he vented in the Danger Room before coming to the realization that with his powers, rage was a dangerous thing. Having read at the recommendations of others the works of Marcus Aurelius, Piotr adopted parts of a Stoic philosophy where he started viewing obstacles as things which must be endured instead of a barricade to tear down with his hands, adding inner strength to the outer strength the man had.

Graduating and becoming an X-Man, Colossus started taking classes in art before deciding that art was more an expression than something learned, and that as such his perspective was what was valuable. As such, actually doing art was better than simply learning about it in a classroom.

Lately he has been recalled from doing some work for the X-Men in Russia, mainly due to threats to the school centered in America. He had been investigating claims of possible Russian superhuman programs starting up, but was called back before he could verify them. In any case, he is more than willing to stand guard at the school and keep between any threats and the innocent.

Player Name- Hank
Age 35
How Can We Contact- hankreynolds1 (skype) PM
Time Zone- Central
How did you find us? One of the Admins
Other Characters- Gunslinger. Nightcrawler. Cypher. Wolverine. Hellfire. Beast. Sabretooth. Toad. Pyro.

Role Play Sample-
Colossus disliked tanks. Mainly as they always tried to shoot him. Even in the Danger Room.

And they tended to have munitions actually large enough he registered them.

Oh they typically couldn’t pierce him unless they used specialty rounds. And most of the time said simulations were loaded with shells for maximum impact on soft targets as it was the logical weapons choice for use on a team of mutants.

So of course, someone had to change the rounds to those designed for piercing tank armor. Like most tanks, these used kinetic energy penetrators to try to defeat armor. Frankly Colossus was better suited to foil other forms of anti armor weapons such as the HEAT munitions as he could easily withstand the heats of those weapons. The kinetic ones could hit hard enough in a small area to hurt him, but not enough to kill him.

Which was probably why there were five tanks firing these rounds at him.

Hunkered down in a building and seeing the holes ripped into and through the cement walls by those rounds, he felt the Danger Room simulate the vibrational impacts and concussive force waves of those powerful rounds. He knew that he couldn’t just throw rocks at the tanks, mainly as anything around was light enough it wouldn’t even register on the armor of the tanks. And they were far enough away that there was no real way to charge out there and engage them without getting pinned by fire. That fire might not kill him, but it could batter him and pin him down.

Of course, there was always another option in an urban environment.

Darting to a bathroom and ignoring the door in favor of simply pushing through the door and wall as it was faster, he ripped the toilet up and looked at the pipe. Then he started driving his fists into the floor, breaking through and shattering foundation with his repeated blows. Above him the building was demolished, burying him under the rubble.

And still Piotr hit. And dug. And kept looking.

Feeling some give, he shoved hard and stumbled into a sewer system, smiling despite the odor. Stopping his breathing as he didn’t have to do it in his metal form unless needing air to talk, he then pulled a small flashlight and shined it, making his way down the sewer.

Hearing a rumbling up above after walking about a mile, he then climbed a ladder and looked up, seeing the tanks rumble past.

But now, they were in range.

Shoving the manhole cover aside and shifting to his human form so he could get out of the sewer faster, he then grabbed the cover even as he shifted back, holding it like a discuss and spinning around before releasing it. Seeing the disk of metal slamming through and into that tank, he rushed the next and grabbed the tread, ripping it aside so the thing couldn’t move. Grabbing the edge of the machine, Colossus heaved and sent the tank tumbling over, leaving him with three.

Huge hands grabbed the turret as rounds from a machine gun peppered him, ricocheting off and being as harmless to the metal giant as harsh language. Ripping back and tearing the huge barrel and top part of the tank off, he then lifted it as he ran and brought it down hard on the next tank, bending both barrels and causing the tank he struck to buck from the force of the impact. Swinging his makeshift weapon around like a sledgehammmer, he let go and hit the next main gun and caused it to spin to the side as it fired, armor piercing round hitting the last tank.

Darting for the off balance but still functional last tank, the barrel tried to track him and fire. But Colossus managed to make it to the armored weapons system. Fingers dug in and caused the metal and composite armor to buckle and crack under the pressure as he climbed it. Catching the barrel and holding in place, Colossus then wrestled the whole top off, staring down at the people inside as he dropped the barrel.

Without the tank, these men were no threat to him.

“Get out. Get your friends. And then leave,” Colossus told the simulations. “Do not fight me, and I have no reason to fight you. For only death lives in a war zone.” As the room registered that the threats were neutralized, the scene faded and left a large spherical room. Transforming back to flesh and blood, Colossus nodded in satisfaction with a small smile on his face out of satisfaction with the scenario. For it was not enough to just win. One also had to try to preserve lives as well, for that was how the X-Men would convince the world that there was a better way.
Jul 4 2017, 04:37 PM


Celebrity Claim- Brock O’Hurn

Full Name- Victor Creed
Nicknames/Aliases- Various aliases
Age- Unknown. Minimum 150 years old
Date of Birth- Unknown.
Faction- Brotherhood
Occupation- Assassin, mercenary, tracker.

Personality- Victor Creed is often thought of as a psychopath. However, this is not actually true. He simply acts like a brutish thug as he has a hard time summoning the energy to give a damn about what others think. He has few real pleasures in life outside of violence. This has partially been due to training and partially due to him not seeing much value in most lives as most people live about as long as mayflies from his perspective.

Food and alcohol are some of the vices Victor indulges in. His other vices are women (typically of the paid variety as he has no desire to wine and dine many people) and violence. This propensity to enjoy conflict and violence is what has often lead to Creed working for various black ops and terrorist groups as it gives him an excuse to satiate that appetite.

In that regard, Creed is very different from most of the Brotherhood. While many of the Brotherhood of Mutants believe in mutant superiority, Creed frankly does not care. On average, he hates both equally. His reasons for joining the Brotherhood are simply due to wanting an excuse to engage in bloodshed.

Despite this brutal appearance, Creed is highly intelligent when he wants to be. He routinely hacks into various government databases and has escaped holding in various off the books black sites. He is considered a great enough asset that despite his inclinations towards violence and insolence towards authority, many places still want his services due to his skill and relish at performing jobs.

Creed has a long standing grudge against Logan. He thinks that Wolverine is denying what Logan truly is, and sees himself as showing Wolverine the truth behind the world. And if he gets a chance to beat on Logan a little to teach the runt a hands on lesson, so much the better.

As far as romance goes, Creed is not exactly romantic. He tends to simply hire out for sexual outlets as it is a lot more energy efficient from his perspective. Though if a free roll in the hay is offered, he is more than willing to save his money.
    five things your characters likes (ie cereal, skateboarding, Bond films, brain freezes. Stuff that makes them happy)
  • The thrill of the hunt
  • Rare steaks
  • Combat training
  • Motorcycle rides
  • Some time spent outdoors.
  • A good fun fight.
    five things your characters despises(ie homework, detention, broccoli, using the bathroom after Wolverine. Stuff that makes them miserable)
  • Wolverine and how the sawn off runt refuses to embrace his feral nature.
  • Being in bed with someone bad at it who isn’t interested in learning.
  • Authority figures
  • Sudden lights and loud noises.
  • Pacifists. It frustrates him that so many people willingly lie to themselves..
    At least three things your character is exceptional at or their positive attributes (ie sense of humor, a creative mind, independent, cunning)
  • Exceptional lethality
  • Highly experienced
  • Patient and cunning
    At least three things your character could probably work on or physical issues(ie fear or public speaking, stubborn, graceless, asthmatic, naive, tends to be a bully, afraid of the dark)
  • Puts his own goals ahead of a group
  • Tendency towards cruelty
  • Very violence prone and impulsive

Power Name- Mutant Healing Factor
Description- Sabertooth’s primary power is his mutant healing factor. This power allows him to survive injuries that would kill anyone else. This mutant power speeds up his ability to heal and recover from injury, poison and disease. This power varies in ability according to how much damage Logan has taken. If at his peak, Victor can heal gunshots, stabs, and burns in a matter of seconds. This fades as he loses blood in the midst of battle until it heals at a rate a ten times faster than human. If given rest and food, this healing rate speeds back up.

There are a few additional advantages his healing factor gives, such as granting him enhanced stamina due to eliminating fatigue toxins and making intoxication and poisoning near impossible. Ailments such as the cold are eliminated within a minute and more exotic viruses take an hour to eliminate.

Limits- While Victor can heal faster than any human, his healing factor does nothing to make the pain easier to withstand. In addition, painkillers and medicine are processed at a superhuman rate of speed.

Sabretooth can also heal too fast and keep something lodged in him, or heal improperly where he has to redamage himself to let his body heal normally.

Victor also still ages, just at a greatly reduced rate.

Creed also can still be killed by conventional means, it just takes a lot more of it to do so. Once his healing is cut down to only healing ten times faster than normal, certain injuries such as a slit throat or puncture to the heart with the blade left in will kill him faster than he can heal.

Power Name- Enhanced Senses
Description- Sabretooth has his senses enhanced to superhuman levels. His sense of smell is exceptionally keen, enabling him to pick out most shapeshifters and track a scent through a crowd even after it has deteriorated. His sense of hearing is keen enough where he can hear a pin drop on the other side of a brick wall. He has the low light vision of a cat and has a sense of taste that can detect foreign chemicals in food or drink. His sense of touch allows him to detect the softest movement of air around him, often helping him find concealed passages.

Limits- It is much easier to overwhelm Creed’s senses than a baseline human’s. Certain things such as mace and flashbang grenades hit him harder than they would humans.

Power Name- Semi Retractable Claws and Pronounced Fangs
Description- Creed’s teeth and claws are much stronger than normal bone. They are strong enough to puncture low quality steels and metals. They are also needle sharp at the point, and his claws are as sharp as razors. The teeth are about an inch longer than normal, which is long enough to rip into a throat easily. His claws can only semi retract, and are three inches long at full extension. These claws are on his fingers and toes.

Limits- Marks him as an obvious mutant.

Power Name- Superhuman Stamina
Description- Creed’s healing factor eliminates fatigue toxins such as lactic acid at a rapid rate of speed. This allows him to exert himself at peak capacity for 24 hours before fatigue sets in.

Limits- After 24 hours, fatigue begins to set in.

Power Name- Adamantium claws and skeletal system
Description- Creed has had his skeletal system and claws covered with 180 lbs of adamantium. This makes his bones and claws nigh unbreakable. It has increased the sharpness of his claws to that of obsidian, and allows them to puncture or cut most substances. This metal weights his bones some, making punches and kicks from his bare hands feel more like a man of his strength and build hitting with steel toed boots or brass knuckles. This also gives some degree of superhuman durability as far as skeletal injuries go.

Limits- Conducts electricity and makes him vulnerable to magnetism. Sinks instead of floats in water. Adamantium poisoning results in a slight reduction in his healing factor, where he heals at a level roughly on par with Wolverine, just a bare hair slower than Laura, and about a half step slower than Daken. Metal detectors are also not his friend.

Skills & Abilities-

Close Quarters Combat Specialist: To say that Creed is well trained in close quarters combat is an understatement. He has trained in military combatives, various martial arts, street fighting, systema, Krav maga, and has incorporated his claws and teeth into his techniques. Even if stripped of powers, Victor Creed is a terrifying force to face in hand to hand combat. He tends to specialize in grappling to exploit his size and in fingertip strikes to take advantage of his claws.

Master Tracker: Sabretooth is a master tracker, either with or without his senses. He is methodical, deliberate, and patient when he is on the trail of someone.

Expert Marksman: Creed is an expert marksman with any firearm he can get his hands on. He is a skilled sniper and shooter, thought he prefers up close and personal combat due to his size and mutations as well as his blood lust.

Demolitions Expert: Victor has a large amount of knowledge of creating and using explosives.

Highly Advanced Covert Ops Expert: Having spent roughly a century or more in various militaries, mercenary groups, and officially unsanctioned and off the books organizations, Sabretooth has amassed a large body of knowledge of various covert tactics and strategies. He is an expert at assassination, espionage, torture, interrogation, vehicles, amphibious attacks, and a host of other techniques.

Adept Pilot and Driver: Creed is skilled at driving or piloting a vast array of vehicles.

Telepathic Resistance: Due to his long life and training, Sabretooth is resistant to telepathic intrusion. It does not keep his surface thoughts safe or protect him from psychic attack. What it does is allow him to resist and keep information hidden from a surface telepathic probe and allows him to fight against a deep probe. While a strong mind reader such as Xavier or Exodus could eventually break in, it would take a dedicated effort and some time.

Foreign Languages: Due to Creed’s various stints in the black ops community, he had gained a wide variety of languages. He can speak German, Russian, Mandarin Chinese, and Japanese like a native. He is proficient in Spanish, French, Arabic and Italian.

Height- 6’7”
Weight- 365 lbs without adamantium. 545 lbs with adamantium
Eye Colour- Blue
Hair Colour- Brown

Appearance- Creed’s appearance radiates malice. He is huge and solid, with long hair and visible canine teeth and claws. Creed tends to wear a long coat in either dark colors or earth tones for the camouflaging attributes. He tends to wear whatever fits, often wearing military cargo pants, combat boots he can rapidly unzip down the side to use his foot claws, and either a simple t-shirt or tank top.

If on mission, he tends to wear dark cargo pants, tactical boots, black t-shirt to keep a sleeveless bulletproof vest from chafing, and gloves with the fingertips removed. He tends to top this with a long coat at times, sometimes to conceal other weapons and other times just for the intimidating aesthetic.

Gear- Creed tends to carry gear for a particular mission if he thinks it is needed. He does wear his old Weapon X dog tags to remind him of one of the most enjoyable times in his life where he got to kill without anyone bitching.

Additional Information- Oddly while having no issue with killing, refuses to participate in any sort of sexual assault beyond coping a feel, and that tends to be more along the lines of implying a willingness as a form of psychological warfare. It is suspected that some of the abuse he suffered as a kid might have been along those lines, thus resulting in him not being capable of actually performing that form of abuse due to remembered trauma.

Hometown- Unknown location in Canada.
Immediate Family- Unknown father and mother. Memories of a brother named Luther.
Others- Wolverine, arch enemy. Maverick, former teammate. Wraith, former teammate. Silver Fox, former teammate and victim. Omega Red, enemy. X-23, probable enemy. Daken, yet to meet, but likely enemy. Mr. Sinister, former employer. Marauders, creepy sons of bitches. Bella Bordeaux, occasional employer.

History- The man known as Sabretooth has a fractured history. This is due in part to memory implants and memory wipes from the Weapon X program, partially due to a rather traumatic childhood and the dissociated mental state surrounding those memories, and partially due to occasional head trauma such as gunshots to the face.

What is known for a fact is that Sabretooth is at least a century or two old, with verified photos of him in the First World War. His memories would place him as at least a century older than that, but there is a question as to how accurate those memories are.

Creed’s earliest memories involve being chained in a cellar due to being a demon due to his claws and fangs according to his parents. His parents and older brother took sadistic glee in beating him and worse, at least until Creed learned how to escape his chains. He then proceeded to kill his family, a move that while justified in the eyes of many cemented in a philosophy of might making right with Victor. He also found that his injuries from that fight rapidly clearing up.

His next memories were of being a soldier in World War One, relishing the adrenaline rush and clash of combat. This continued until after the Second World War, where he found himself being recruited along with some other mutants for a clandestine organization called Weapon X. Creed thought that most of the other members seemed weak and frail in certain ways, with the exception of a short warrior with similar powers. Wolverine seemed to actually have enough of an edge that Victor could respect him.

This team performed a slew of black ops missions in the Cold War, and Creed couldn’t be happier. He was getting to kill and raise terror and was getting paid to do it. He had teammates that he could actually fight for fun that didn’t instantly break.

But Wolverine and Silver Fox both grew sick of the moral quagmire that was black ops, and retired from the team. Feeling betrayed as every hurled epitaph at the program could have easily been directed at him, Victor tracked them down to a cabin to find Logan gone. Silver Fox was more than disgusted by Creed’s lack of empathy for life, and attempted to get him out of the cabin with what would be considered a liberal application of firepower and explosives for any human foe. In a fit of indignant rage, Sabretooth snapped her neck. This lead to the first of many skirmishes between himself and Wolverine, with no real clear winner.

Creed then found himself making his way in the world without anyone else as Weapon X was disbanded. He sold his services as a mercenary, assassin, and hitman to various people and causes. He also found himself working for various governments on occasion when they needed someone who had some plausible deniability. He thus traveled the world for a while, honing his skills and talents.

Unbeknownst to him, the genetic madman known as Mr. Sinister had managed to retrieve a genetic sample of him from the Weapon X program. This was to attempt to have a skilled tracker in his Marauders with the knowledge and skills Victor had possessed at the time of that genetic extraction.

Creed had a few conflicts with Maverick and Wolverine over the years, following how Logan had joined the X-Men. In one clash, Creed realized something absolutely horrible.

He’d gotten lazy, relying on size and current skill to counter Logan. And the runt was getting good enough where the edge Sabretooth had traditionally had on Wolverine was vanishingly small. This of course could not stand. After all, using firearms and explosives on Logan in solo combat ruined the principle of him showing Wolverine how it was better to embrace his darker self, to let the bestial side out.

So Victor vanished. He headed to the far east, learning from various groups such as the Si Fan, the Yakuza, the Triads, the Hand, and other grandmasters to hone his skills. He also offered his services to a criminal scientist named Kenji Oyama, the only person he could find who knew both how to manufacture adamantium and how to bond it to claw and bone.

It was a long process acquiring the various materials, as Oyama wanted more than just enough to lace Creed’s body. But once Victor was done with his part, Oyama started the process and bonded the adamantium to Victor.

It took a while to adjust to the added weight and mass. So he continued to train and enhance himself, preparing to head back to America at some point. He had intended to wait longer, but had heard through some of his contacts that the Brotherhood, X-Men, and some other mutants had been captured by some mad scientist. Which amused him initially, as he had no real skin in the game.

But then he heard there was some pretender claiming to be him…..

This of course pricked his pride, and it spurted crimson rage with every heartbeat.

So he made his way back to North America, and tracked down that clone. He was willing to admit that the copy was good, but not quite as good as him. And adding the extra mass and power of the adamantium, the fight was a lot shorter than that clone believed possible.

That was when Creed took it to a basement and the interrogation began.

After learning what occurred, Creed was concerned that someone had a copy of his genetics. He wanted his pound of flesh, or at least a few giant sacks of money for his unknowing contribution. He knows that revenge is likely needed, and knows there were few places with the needed power to tackle those Marauders.

So he then removed the head of the clone, slipped it in a backpack, and found his way to Yonkers. He has spent a few weeks familiarizing himself with smells and patterns, and thinks it is about time to make an entrance.

Player Name- Hank
Age 34
How Can We Contact- hankreynolds1 Skype PM will also work
Time Zone- Central
How did you find us? One of the Admin
Other Characters- John Radigan. Toad. Pyro. Nightcrawler. Cypher. Hellfire. Beast. Wolverine.

Role Play Sample-
Victor would freely admit that the security was impressive. But he’d been slipping into secure facilities longer than most people had been alive. He’d been studying the layout, and saw some of the hard line feeds. He didn’t presume that those were the only ones available in this age of wireless communication, but there were patterns in drones and patterns in how cameras were laid out. There were always seams in coverage, either in the hardware or in the people running security.

There was a time he would have barged in, but his time abroad had helped rehone the desire for invisibility. Which wasn’t hard. It just took timing, patience and the ability to be still.

Slipping beside the door and knowing he had five seconds before the outside camera swept back around. Smiling as a light on a mechanical timer lit up in the infrared spectrum to blind that camera for a second, Victor sliced the deadbolt with an extended adamantium claw and pushed in.

The first layer of rooms still looked abandoned, which was pretty damn smart of the place. Too many took over some dump and then only had the very outer shell as camouflage where anyone could walk up and look in.

That sort of half assing pissed him off.

He stopped inside of the hall, standing in an area without cameras. He breathed in, letting the scents sort out. The crackle of ozone of an electricity wielder. A cat like scent. A vaguely amphibian scent. A host of human scents that took a few more seconds to separate.

And the smell of food.

Grinning at the odor, Creed silently stalked forward, slipping into the kitchen and sitting down as he slipped the backpack off, crossing his feet and letting his boots slam on the table as the Brotherhood ate. Grinning at them as he steepled his metal claws in front of him, Victor said “Evening. From what I’ve heard, you have seen someone who looks like me. I’m insulted that it tried to pass itself off as me. And I want that thing’s boss.” Reaching down and setting the head of the Sabretooth clone that he had killed out of the now unzipped backpack, Victor smirked and said “I trust this is good proof of identity.” Sharp teeth gleamed on his face as he conversationally said “I was in Asia, engaged in….” Creed stopped and stretched out his left hand, letting the light catch the adamantium claws on his finger as he stretched them to full extension, “a process of self improvement. Money to be made. People to see. And I hear this dickless wonder is a pretender to my throne, watering down my brand name.”

Pulling his feet off the table and leaning forward, Creed purred as his long hair swept forward “I want to correct this. And your organization might have information.”
May 15 2017, 11:21 PM


Celebrity Claim- Kelsey Grammer

Full Name- Dr. Henry McCoy
Nicknames/Aliases- Hank
Age- 35
Date of Birth- August 15th
Faction- X-Men (joined 1998)
Occupation- Physician. Scientist. Engineer. Lecturer. Diplomat. Jack of all Trades

Personality- Hank McCoy is in a lot of ways a contradiction. At his core, he is an intellectual and scientist who would be happy spending his days in a lab and working on pure research. He believes that hard work and the desire to show the world the best of mutantkind is how peace will be established between man and mutant. By the same token, he views science as the true light which will show people the truth, and believes in keeping his mind as sharp as possible.

Yet by the same token, his enhanced mutation can lead to a more feral side trying to take control from the doctor and intellectual. This is the side that can sometimes come to bear when those in his care are harmed. He can mostly keep this under control, but sometimes it tends to lash out in anger.

While a great humanitarian and believer in the greater good of all, Hank realizes he looks more like something from a horror show at times. It is at total odds with whom he actually is. He also knows that few are willing to look past what he looks like to see the man he is within. This hurts the part of Henry that is a romantic at heart as he has to guard that heart.

Beast is also the sort of scientist that tends to view life as something to experience as well. He loves it when he gets to explore something new or experience some sort of new experience. He also isn’t averse to going out and performing experiments with alcohol, though given his looks he has to exercise some discretion when doing so.
  • Twinkies
  • Lecturing
  • Excessively verbose language.
  • Some time in the lab.
  • Nights on the town when possible
  • The weight put on due to Twinkies.
  • Poundcakes the supervillainess and sexual harrasser..
  • Shoes. They get in the way of climbing things.
  • Being judged by his appearance.
  • Shower drains. They are his nemesis given his fur.
  • Well respected scientific mind.
  • Eloquent speaker
  • Intense curiosity.
  • Near sighted
  • Traitorous sweet tooth.
  • Distinctly non standard looking.

Power Name- Inhuman Appearance
Description- Beast has a more simian appearance with large hands and feet, a more simian posture, pronounced canines and claws, and blue fur. This appearance leads to him being a very obvious mutant.

Limits- Obvious mutant.

Power Name- Superhuman Strength
Description- Beast is capable of lifting up to ten tons. This means he can punch through a brick wall or tie an iron barbell into a knot. This strength extends to his legs and can allow him to make standing high jumps of 15 feet and standing broad jumps of 25 feet.

Limits- Beast has a limited level of super strength compared to someone like Colossus or Rogue.

Power Name- Superhuman Durability
Description- Beast has a level of superhuman durability based on his simian physiology. His highly advanced musculature allows him to take severe blunt force impacts by spreading the force of the impact across his entire body. In addition, his skin and fur is tougher than a normal human’s, giving him a slight degree of protection from some cutting and penetrating forces as well as a limited protection from cold. This protection from impact forces means he can fall from 5 stories without injury.

Limits- Massive impact forces might be lessened, but there is still a degree where he can be hurt by force and impact. It takes an exceedingly large force and having him pinned down to make sure, but he can be battered and beaten down. Furthermore, he can be pierced by blades and bullets, as well as focused elemental attacks.

Power Name- Superhuman Stamina
Description- Beast has superhuman stamina where he can exert himself at peak levels for 24 hours before fatigue starts to wear him down.

Limits- After 24 hours Beast starts to wear down.

Power Name- Superhuman Speed
Description- Despite his immense size, Henry McCoy can run at speeds of 30 mph on his feet and up to 45 mph if using all fours.

Limits- No real downside to this mutation

Power Name- Superhuman Agility
Description- Beast has a phenomenal level of agility, balance and coordination that no baseline human can match. He can walk on a slack rope as easy as a sidewalk and perform feats far beyond a human gymnast.

Limits- No real weakness to this power.

Power Name- Superhuman Reflexes
Description- Beast has reflexes that work roughly ten times as well as a normal human. These reflexes enable him to dodge point blank close range gunfire as he can react faster than a person can pull a trigger.

Limits- Not every attack is seen coming, and some attacks such as area denial attacks cannot be blocked. In addition, some people with enhanced levels of superhuman speed move faster than he can react.

Power Name- Superhuman Dexterity
Description- Beast can solve a Rubix cube in one hand, write a paper in Greek with the other, and tie knots in a rope with his toes all at once. He can use his feet with the same skill with which he uses his hands, and often clings to bars in his lab and the medical bay that are installed on the ceiling for this purpose. This level of dexterity is why he can operate a small smart phone and perform delicate surgery despite the huge size of his hands and feet.

Limits- No real weakness outside of his feet having an opposable digit and being oversized and his hands being large enough to palm a man’s head.

Power Name- Superhuman Senses
Description- Beast has superhuman senses roughly half as strong as those of Wolverine or X-23. This includes smell, hearing, taste and touch. The only sense he has on par with them is his night vision, which is roughly on par with large cats.

Limits- Beast’s senses are easier to overwhelm than a normal human’s. This might play a role in his Twinkie addiction.

Power Name- Claws and Fangs
Description- Beast has small retractable claws on his fingertips and razor sharp teeth.These claws and teeth are sufficient to rend most conventional materials when coupled with his vast strength.

Limits- Beast prefers not to use these natural weapons due to his nature as a doctor. In addition, these teeth can claws can be broken if subjected to enough force.

Skills & Abilities- Hank McCoy is a Renaissance man with a variety of skills and expertise.

Genius Intellect: Dr. McCoy has six doctorates in medicine, biochemistry, physics, metallurgy, engineering and computer science. His theories on human evolution and mutation are at the forefront of scientific research. He has expanded his knowledge through independent studies of literature, history, and music. He has an eidetic memory and is responsible for helping with upgrades to Cerebro.

Skilled Hand to Hand Combatant: Beast is a very experienced hand to hand combatant having trained formally since joining Xavier’s at the age of 16. He makes use of his speed, size, agility and strength in combat in a form of all terrain acrobatics and free running. While he knows some fancier techniques, at times his more feral side can lead to him reverting to brute force and street combatives to simply overwhelm a foe.

Multilingual: Beast speaks English, Latin, Greek, French, Italian, Japanese, Russian, Spanish and Arabic.

Height- 5’11”
Weight- 411 lbs
Eye Colour- Blue
Hair Colour- Formerly brown, now blue

Appearance- In his current form, Dr. McCoy is very visually distinctive. He has blue skin and a long blue pelt of fur. He has oversized teeth and hands and feet comparable to shovels, with his fists looking more like medium sized Christmas turkeys in size. Clothing wise he tends to dress like the college lecturer and professor he is on occasion, wearing loafers designed to slip off easily and slacks and ties as needed. He can also often be found in a lab coat making the rounds if someone is in the med bay. His eyes are bright and full of wonder and inquiry.

If on a mission, he wears an X-Men uniform. He tends to carry a backpack of various scientific and medical gear as he tends to be field medic on missions. He also will sometimes wear prescription goggles in the field to correct for his nearsightedness.

Gear- Bag of medical and scientific goodies. Prescription goggles. Mission specific gear.

Additional Information- Strong addiction to Twinkies.

Hometown- Dundee, Illinois
Immediate Family- Norton McCoy, father. Edna McCoy, mother.
Others- Professor Xavier and the First Class as friends. Other X-Men and intellectuals as friends and allies. Magneto as a philosophical enemy.

History- Hank McCoy was born with an obvious mutation if one decided to look at the abnormal size of his hands and feet. But as mutation was not a well known phenomenon at the time, people simply thought he had overly large hands and limbs. His intelligence was rapidly apparent as he learned of nuclear power early due to studying the plant his father worked at. In school, he rapidly passed grades, with his dad also pushing him towards sports to keep him from being too awkward.

Despite his young age, his young powers allowed him to not only compete on the football field but excell. He graduated young, and started attending college at 16 on various academic scholarships. Some of his former high school classmates were there on athletic scholarships, and one night over some beers they decided to see how much Hank actually could lift.

Seeing him lift over a ton was fairly positive proof something was not normal.

Soon after this, Hank was contacted by Professor Charles Xavier. Both discussed mutation and its role in evolution, and an offer was made for Hank to join the Xavier’s School for Gifted Youngsters. Despite a frankly horrendous name, the school allowed Hank to explore his powers and abilities. It also led to him bonding with others with superhuman abilities in the First Class of X-Men.

When the Master of Magnetism outed mutants due to his attack on Cape Citadel, Hank took on the codename of Beast and joined in the fight. In the aftermath of that fight, Hank found himself serving more and more as tech and medical support as his skills and knowledge increased. He started to apply his mental prowess to solving the problem of how some mutations explosively manifested, coming up with a compound to ease mutants into their mutations.

However, he couldn’t justify using children as a test subject for that chemical compound.

As such, Beast went to the drawing board, tinkering and adapting it for an adult. Thinking he had it down perfectly, he injected it into himself. This caused a sudden enhancement of his powers, but also resulted in him taking on a more inhuman appearance as he grew fur and gained claws, fangs, and blue skin with his blue fur.

This gave Hank a small glimpse of humility, and caused him to have to readjust to this new form. That period of readjustment led to him taking some time to focus more on the teaching and academics end of things. But he was also able to see Scott marry, and got to see many children learn how to control their powers. But on the negative side, he has also seen a lot of loss and torment such as former students joining the Brotherhood.

But even in this day of near resurgent barbarism, Dr. McCoy strives to hold up the ideals of science and intellectualism, viewing reason as the only light that can help both mutnats and humans come to an accord.

Player Name- Hank
Age 34
How Can We Contact- PM or Skype
Time Zone- Central
How did you find us? Help run the place
Other Characters- Hellfire. Toad. Pyro. John Radigan. Wolverine. Nightcrawler. Cypher.

Role Play Sample-
Eagerly awaiting prompt.
Last Visitors

Apr 19 2018, 08:45 PM

Mar 30 2018, 09:06 PM

Mar 5 2018, 09:04 PM

No comments posted.
Add Comment


skinned by missy at atf, caution, & shine.
cfs by black and code script by nicole.