Play By: Anson Mount
GENERAL INFORMATION:Full Character Name:
Bennet du ParisCodename:
Brotherhood of MutantsAge:
857 Years old (Physical age: 35)Birth date:
195 lbsEye Colour:
White with no pupil (Glow when actively using his powers)Hair Colour:
Bennet du Paris is as stalwart and constant as the north star. Even tempered and dependable, the ancient French mutant throws himself into the jaws of death without even a moment's hesitation provided it keeps an innocent out of harm's way. Unfortunately for Exodus this attitude doesn’t always mesh with all of the individuals who support the Brotherhood of Mutants as he refuses to see the difference between mutants and baseline humans provided that they aren’t actively working against mutant kind as a whole. While it may be strange for someone who is considered a mutant rights extremist to be willing to defend powerless humans it does fit Exodus when you consider he’s a chivalrous man out of time who has seen the full extent of human brutality on battlefields where death was visceral and all too far reaching.
To those who who see Bennet away from conflict they may be surprised to find that he is often keeping himself busy with the menial tasks around Station X. Bennet sees no reason why he shouldn’t contribute to the upkeep of the facility simply because others expect him to consider such work as beneath him. To Exodus no one is above contributing to the well being of the Brotherhood and if the only way he can contribute outside of battle is by helping Toad by doing the literal heavy lifting or doing low tech maintenance then so be it.
Outside of his duty as a member of the Brotherhood Exodus doesn’t go out of his way to spend time in the company of others as his mutation causing him to constantly be reading unshielded surface thoughts makes solitude a more pleasing prospect. Bennet will almost always be found either in his quarters which are tucked away in a less travelled part of Station M or in a quiet forgotten corner reading whatever has caught his fancy with a preference for history and philosophy texts. While he prefers to spend time alone he won’t actively shun company if others seek him out though. He is quite willing engage in conversation regarding almost any topic someone chooses, providing that they are willing to answer the potential stream of never ending questions from a man whose formal education ended during the 12th century.Appearance:
Standing at six feet tall and solidly built Bennet du Paris’ frugal living and life of physical toil has left him built like the medieval warrior that he is. His arms and body are a covered with long healed scars that he had received before his mutant abilities activated and he carries himself like a warrior that is always watching, always ready for violence. His demeanor gives the impression that this is a man who is familiar with violence. His mutant nature is obvious with his red skin and solid white eyes that glow when he’s using his telekinesis, easily making him stand out in a crowd.
His taste in clothing is fairly mundane. When he’s working around Station X he tends towards wearing cargo pants, work shirts, and boots as they tend to be the most appropriate clothing for his work. When not doing repair work and general upkeep his clothing remains simple with nice slacks or jeans with a well kept button up shirt and clean pair of shoes or boots for footware. His attire for battle though stands in stark contrast to his more mundane clothing. While many other members of the Brotherhood don’t tend to wear a uniform per se Exodus will wear a red and gold bodysuit complete with a silver cape. While this choice for a uniform makes a subtle approach difficult it fits with Exodus’ view regarding his role in the Brotherhood. In battle as he is more often than not very difficult to kill it makes sense to Exodus to dress in a manner that will attract the most hostile attention. He often hopes that it makes it easier for his compatriots to achieve their assigned objectives while the enemy is too busy trying to kill him.Additional Information:
- Working with his hands
- Anti-mutant bigots
- Unnecessary violence
The core of Exodus’ mutation is his ability to subconsciously draw in ambient psionic energy from the Astral Plane and more or less metabolise it in order to fuel his abilities. The rate at which he draws energy in is governed by his faith in himself at any given moment and the perception that others have of him. This means that the energy pool that he can draw upon can scale up or down depending on his mental state and other outside factors. Thus if his resolve is faltering and he is surrounded by people who believe that he will lose, this will begin throttling the amount of psionic energy he has at his disposal and could end up with him being rendered powerless for a time. Though the reverse is also true as solid confidence in himself and the backing of pro-mutant fanatics would increase the amount of power at his disposal. With the psionic energy at his disposal, Bennet is capable of an assortment of psionic feats such as telekinesis and limited telepathy as well as teleportation,flight, and augmented physical abilities such as regeneration.
Also, it must be stated that this passive leaching has no negative impact on those around him.Telekinesis:Description:
By metabolising the psionic energy he consumes, Exodus is capable of manipulating the physical world by exerting telekinetic force. By doing so he can move objects, levitate, and strike with incredible force. His current maximum threshold for mass lifted purely through telekinetic effort is 50 tonnes, but that is with dedicated focus to the exclusion of all else. All applications of his telekinesis possess a crackling purple energy field that is visible to the naked eye.
Telekinetic Bolts: Exodus is capable of generating blasts of concussive force through an application of his telekinesis. The striking surface of the telekinetic bolts at their smallest is comparable to Exodus’ closed fist while at their largest is comparable to a wrecking ball. At their weakest they strike with the force of a draft horse kicking with all of their strength and at maximum force are capable of smashing through a concrete wall.
Force Fields and Barriers: Exodus can generate and sustain telekinetic fields and barriers that can protect against blunt trauma and other attacks that have a physical component. The area of effect ranges from a personal field which can be used to augment his already heightened durability to being able to envelop a small building. These telekinetic force fields can soak multiple hits from artillery before failing, though any individual attack possessing enough kinetic force behind it such as a weapon system designed for penetrating hard targets or possessing enhanced penetration capabilities will tear through fields. Also, the larger the area affected by the field and the greater the amount of kinetic force being exerted against it, the higher the amount of energy required to sustain the field.
Flight: By levitating via his telekinesis Exodus is capable of independent flight with excellent manoeuvrability. He can reach speeds of 200 mph in straight line flight.Limited Telepathy/Psionic Awareness:Description:
Another facet of Exodus’ psionic abilities is a passive application of his telekinesis and what appears to be limited telepathy. This psionic power allows him to be relatively aware of his general surroundings out to a range of 200 meters. The virtually imperceptible telekinetic field is generated subconsciously and provides Exodus with a general awareness of the physical world around him separate from his physical senses and his limited telepathy provides him with limited knowledge of surface thoughts and emotional states from individuals around him with unshielded minds. Anyone with rudimentary training or natural aptitude to resist telepathy are blank slates to Exodus.Physical Augmentation:Description:
As he consumes psionic energy, Exodus’ body is enhanced to superhuman levels as he subconsciously reinforces his body through subconscious applications of telekinesis. So long as he has psionic energy as his disposal, Exodus possesses enhanced durability, strength, and regeneration which allows for him to recover from traumatic injury. So long as he is not cut off from the astral plane and has not depleted his reserve of psionic energy, his physical augmentations remain active even when he is rendered unconscious.
Enhanced Durability: Exodus’ body is extremely resistant to injury and is capable of shrugging off extreme blunt trauma, small arms fire, most munitions, extreme temperatures, most corrosive substances, and is resistant to toxic substances. Much like his telekinetic fields his durability can be overcome by weapons meant to destroy hardened targets or methods of attack possessing great cutting and penetrating power.
Enhanced Strength: Due to his physical augmentation Exodus can exert enough force to lift approximately 100 tonnes.
Regeneration: By metabolising psionic energy Exodus is capable of recovering from physical trauma at an accelerated rate. Under normal conditions cuts, bruises, and relatively minor injuries are repaired in approximately a minute while more serious trauma such as broken bones and amputations could take hours or days. The exception to this incredible recovery are any means of injury which would lead to instantaneous death, such as something being driven through his skull deep into his brain. Byproducts of his regeneration are overall enhanced endurance and retarded ageing. His enhanced endurance comes from his body repairing tissue damage and dissipating lactic acid and other fatigue toxins as they’re produced. This allows him to operate at near peak ability for approximately 12 hours barring him pushing his powers to their absolute limits. Bennet's retarded ageing stems from the comprehensive nature of his regeneration which keeps his body at his physical peak in spite his being born centuries ago.Teleportation:Description:
The strangest and most otherworldly power that Exodus possesses is his ability to teleport. By shifting his physical form into living psionic energy Exodus is able to instantaneously transmit himself via the Astral Plane to another location where he returns to his physical form. Exodus is capable of taking a small group of people along with him when he teleports and thus far there has been no negative impact on anyone who he has taken with him. The greater the distance travelled the more of his reserves of psionic energy that are consumed. For short distances, defined as anything within his field of psionic awareness or 200 meters, he can teleport approximately every five seconds without having an impact on his energy reserves. For anything beyond that out to his maximum range of 50 miles he begins consuming enough energy to render his other abilities useless for greater lengths of time. If he teleports anywhere from one to ten miles then he is more or less defenceless for one minute. Out to twenty miles he’s powerless for at least five minutes, anywhere beyond that he will need at least half an hour before his abilities recover.Weakness or Flaws:
While Exodus is a powerful mutant that doesn’t mean that he doesn’t possess exploitable flaws and weaknesses.
Dependency on ambient psionic energy: If someone was to find a way to isolate Exodus from the ambient psionic energy of the astral plane he would not have access to his abilities until the isolation ended. Also, the more he exerts his powers the more psionic energy he consumes. If he utilises this energy at a rate greater than what he draws from the astral plane, his powers will weaken and fade until he has a chance to recharge. Also, as there have been devices and methods discovered that can inhibit telepathy, groups that want to counter Exodus would be able to develop means of suppressing his abilities.
Confidence/Self perception: While Exodus is able to augment his abilities and reserves of power through belief in his strength from himself and others as well as fear and awe from those around him this has a negative drawback as well. If his focus and belief wavers then the amount of energy he draws on from the astral plane decreases meaning he will have less of it available to fuel his powers, increasing his rate of burnout through overexertion. This means that Exodus’ powers are very susceptible to empathic and telepathic manipulation and if he is convinced that he cannot defeat an opponent his powers may even fail him.
Telepathic Limitations: Exodus may possess limited telepathy but he has no real control over it. He is unable to focus it use it to prevent intrusions into his own mind leaving much more vulnerable to mental attacks than other psionic mutants. Due to the nature of his abilities passively probing the area around him while drawing in power from the Astral Plane he stands out to other telepaths like a magnesium flare in a pitch black room. Also, even though his other abilities are augmented through his confidence and the perception of others his telepathy does not change in any discernible way.
Limits to his enhanced durability: While Exodus is extremely durable even when compared to many other mutants his capacity to withstand punishment does have an upper limit. As previously stated weapons that are capable damaging a heavily armoured target can harm him. Abilities and weapons that are capable of cutting or piercing with ease such as weapons made from exotic metals such as vibranium and adamantium can easily injure him. Also, tying in with the impact of his confidence, if he fears an opponent or believes the opponent is capable of injuring him then that opponent will be able to injure him even if their attack is much weaker than what would normally be required to hurt him.Abilities/Skills:
Due to his martial training during the third crusade Exodus is extremely proficient in the use of arms from the medieval period. These include blunt instruments such as warhammers and or a mace, axes of varying sizes and lengths, shields, spears, the lance, and an assortment of swords with a preference for what would be referred to as hand and a half style blades. Other skills developed through his martial training include horsemanship and a working understanding of battlefield tactics and strategy. While specific tactics and strategies may be very much dated Exodus still possesses an excellent sense of the application of force and how to turn a battlefield to his advantage.
Through his time spent working to maintain the monastery in the Alps Exodus has developed a level of proficiency at carpentry, grounds keeping, and general maintenance.
Due to the time spent diligently studying since awakening in the modern world Bennet has updated his language skills where he is now proficient in modern English and French as well as classical Latin.
Paris, FranceImmediate Family:
All long deadOthers:
- Toad (Friend)
- Hardwire (Friend)
- Magneto (Leader)
The story of Bennet du Paris begins in the year 1160 AD. Born the third son of a noble house Bennet was destined to inherit little as it was tradition for the eldest male to succeed the father. This left two paths for young Bennet, the clergy or knighthood to seek adventure and valour beyond his father’s domain. The youth decided that the path of the cloth was not for him so he could only throw himself wholeheartedly into his martial training. As the years passed and Bennet grew in both skill and ability he would eventually be knighted and would move on to make a name for himself in tournaments of skill.
Life carried on in this way for a short time with Bennet garnering some acclaim for his talent but this would end with the call to arms of for what would be known as the Third Crusade. Bennet and many other knights without holdings pledged their sword arms to the various orders which ventured forth to battle with Saladin and in this time he met Sir Eobar Garrington, Black Knight and wielder of the Ebony Blade who provided Bennet with his first exposure to magic. The two became close as brothers during the campaigns they were a part of and it was only duty and obligation which would separate them as as they were sent to different battlefields.
It was in the days following this separation from his one true friend that Bennet was drawn into the quest which would change his life. He and a cadre of fellow knights were campaigning in an area which was being plagued by strange beasts. They were informed by the elder of a small village who in times past had offered them shelter that the beasts could be found in a forgotten fortress hidden in a nearby mountain range. With this information Bennet and his sword brothers set forth for the mountains and after many days of struggle against weather and terrain they found what they were looking for.
They had believed they would stumble across a worn ruin which they would drive the monsters though what they found was anything but. The fortress was hewn from the mountain itself as if an army of craftsmen had laboured for generations to carve it from the mountain face as every inch of stonework appeared to be one continuous piece rock and nothing appeared to be worn. There were no signs of occupation beyond the excellent condition of the structure so Bennet and his compatriots moved in to explore and begin their hunt. As they explored they found weapons which appeared to have been forged years ago due to the exact style of craftsmanship, furnishings, and even wells of water yet no signs of anyone actually dwelling there. They decided to stay the night at the very least and explore the fortress further before setting out in the morning to report their findings. However, as night settled upon them a monstrous storm fell upon the mountain. Wind, lightning, rain, all in amounts that would make traversing the mountain trails too dangerous to undertake until the weather cleared. They were trapped and as they were about to find out they were not alone.
As soon as the storm blew in creatures surged down upon the knights. Strange men in ancient armour possessing frightening forms along with twisted beasts which defied logic. The crusaders were quickly overwhelmed and they were forced to retreat to a more defensible position forcing the foes to come from only one side. As the fighting waged men fell and their foes stood strong. All seemed lost but as the battle grew ever more desperate something changed, Bennet du Paris had managed to strike down one of the beasts. Then another and before the eyes of the knights he was driving them back and giving their side a chance. His fists could powder stone and with every strike from his sword a limb was hewn. His sword brothers rallying to his side it looked as if they would walk away this night but fate had one last surprise to play.
The beasts and false men drew back and allowed a figure to step out into the open. It was the elder from the village and he was smiling, at home among the fiends. The stranger declared Bennet du Paris to be the harbinger of a new age in which the weak would be culled by the strong provided that he gave his fealty. The valiant knight refused to bend his knee and the wizened old man grew enraged. He declared that he would bow even if he had to be broken first. With a gesture from the old man the massed enemies fell upon Bennet du Paris like a wave but the crusader stood firm. All around him his brothers in arms tried to rally to his side but they fell quickly under the blades and claws of their foes. As his friends and allies fell a terrifying rage overtook Bennet and the nascent power within him surged and reshaped him.
His body became resistant to the attacks, injuries healed, skin shifted red and eyes white as power answered his call and the beasts were thrown aside as telekinetic power erupted from the frenchman. Instinct guiding him he tore into the monsters and twisted men, smashing them into walls and carving a path towards the one who had led him them all into this trap. As Bennet’s sword struck the old man the long sword shattered and his would be victim laughed and changed before his very eyes into something otherworldly. Where there had once been an old man now stood a giant garbed as an warlord of ancient Egypt who wrapped his massive hand around the young warrior’s neck and lifted him from the ground with ease and throttled him until all went black.
Time passed though Bennet had no idea if it had been hours or days as he lay trapped in the darkness of his own mind but eventually he returned to the land of the living and found himself shackled in a dungeon. As soon as he had awoken he was brought to an arena to stand before the one who had captured him. The giant claimed to be the Eternal Pharaoh and that Bennet du Paris had died in the fortress with his weak sword brethren leaving Exodus, the proof of man’s inevitable journey standing before him. Exodus was told that he would serve his new master either as one of his champions or by destroying those of his followers that were too weak to serve.
Again Bennet refused and more of the malformed men and beasts were set upon him and battle ensued. After a vicious melee Bennet remained standing amidst the broken bodies of those who had tried to kill him. Seeing the red skinned warrior still lived the giant had him taken back to his cell. For months the cycle repeated as he would be taken from his cell, offered the chance to serve, rejecting the offer, battling those who tried to prove themselves his better and being thrown back into his cell. As time passed and a chance for freedom eventually presented itself.
Bennet’s friend Eobar had managed to find him and with a small band of warriors had managed to free his fellow crusader while the Eternal Pharaoh was away from his sanctum. Between Exodus’ powers, which Eobar and his companions quickly accepted as they were not strangers to the otherworldly, and the Ebony Blade it looked as if they were going to fight their way free. Unfortunately for Exodus one of the Pharaoh’s servants struck him with what seemed to his friends to be a magic curse. The spell felled the knight and trapped him in a deep sleep which his friends could not rouse him from. He did not eat or drink yet he did not wither or die. He lived but he was vulnerable.
Seeing as they had no recourse but to hide him from his would be master they returned his body to his native France and prepared a sanctuary for him. They hid him in a monastery crypt in the French Alps and arranged for the monks to watch over their fallen friend.
Months turned to years, years turned to lifetimes and yet Exodus slept. With time the spell upon him faded one day Bennet du Paris opened his eyes. Stumbling out of the crypt the monks quickly found their charge alive once again and took him into the monastery. The abbot explained to him the sacred charge that had been placed upon their order to watch over him and how long he had slept. When he had been told that hundreds had passed Exodus was disheartened to know that the world he knew was lost to him but in time he came to accept his situation.
Exodus was walking among the living and he dwelt among the brothers of the monastery doing what he could to repay them their order’s kindness and protection. His days were spent maintaining the grounds and cutting down timber for firewood while his nights were spent in quiet study as he learned what he had missed in his spell enforced slumber. One day a stranger came to the monastery searching for Bennet. He introduced himself Eric Lehnsherr, or Magneto as he was known by others, and explained to Exodus that they were both mutants and that the world was a dangerous place for those who were different from the masses.
He asked Bennet if he would be willing to join him in making the world safe for their brothers and sisters. Exodus was tempted to join as the cause sounded just but he hesitated. Life at the monastery was peaceful and it had become his sanctuary from a world he didn’t fully understand and the holy brothers who were getting up in years would be hard pressed to maintain their home without his aid. He politely declined the request saying that he had had his fill of conflict and violence as he told the stranger the fantastic series of events which had led him to his life in the mountains. At first Eric wasn’t sure what to believe but when the frenchman produced an old text that had been in the abbot’s possession which detailed their order being charged with protecting Sir Bennet du Paris who had been the victim of a sorcerer's curse he was willing to accept that there was a mystery behind the red skinned mutant even if he didn’t accept the story whole cloth.
The visitor accepted Bennet’s decision but left him with a means of contacting him if he ever changed his mind and soon departed. More time passed and life continued on as before except now Eric would sometimes visit both to check up on the strange mutant and to convince Bennet to join his cause. Every time Eric visited he received the same polite yet firm answer until the day Bennet travelled down the mountain to begin cutting down firewood in land owned by the monastery. He laboured for days before returning home only to find it a smoking ruin.
As he raced towards the smouldering husk he searched for signs of life but found none as he tore through the wreckage. His heart tore asunder in his chest as he reached the main chapel and found the charred forms of the abbot and brothers. He could find no clue as to what happened beyond the exits to the chapel being barred from the outside. Someone had murdered them and deprived Exodus of the few men who had accepted him in this strange new time. He set about burying the dead and salvaging what he could from the ashes before setting out to join Magneto.
Evil had found his refuge and now the crusader was all too willing to take to the field once again and put it to the sword.
AdamHow Can We Contact:
AIM: agenttmasterTime Zone/Area of the World:
None YetRole Play Sample:
Bennet du Paris was not a happy man as he walked the streets of Mutant Town. It wasn’t his surroundings that bothered him as the community that had formed to give so many of his brother and sister mutants a home was something he considered inspiring. No, he was in a foul mood because he thinking about what had happened here recently. The bodies.
Exodus wasn’t a fool, he understood that horrifying things happened to people who didn’t deserve such cruelty, but simply understanding that such things happened didn’t mean that he would willingly accept them. This was why he was walking the streets of Mutant Town mingling with the crowds and letting their thoughts flow over him. He knew that he would never be as skilled as Lady Frost when it came to sifting through minds but simply walking amongst the denizens of Mutant Town and listening gave him a sense of peace. As stray thoughts from the crowds around him flitted through his mind the scowl that had been etched into his face began to ease into a smile.
As the men, women, and children went about their business he could simply feel a sense of determination in the crowd as so many people refused to be cowed by the heinous crime that had been dropped on their doorstep. There were still fearful thoughts mixed in along with uncertainty but that paled in comparison to the sheer determination that permeated the minds of so many people. The villains hadn’t broken their spirits through their act of violence they had merely given them a reason to rally together. Shops were open, people ran errands, and children were underfoot. Life carried on, perhaps with more watchful eyes among the crowd but it carried on all the same.
Yes, coming to walk among his fellow mutants living out in the open was what Exodus needed to improve his mood even if he had to take steps to obscure his identity to avoid bringing grief to those around him. Though he would never complain, having the collar of his coat turned up while wearing sunglasses and a cap weren’t much of an inconvenience. Bennet was about to continue on his way when he felt a burst of panic from someone nearby.
Pausing, he did his best to focus and managed to know where to look. One of the side alleys, a child was falling. Gathering his power Exodus blinked out of existence on the street and appeared in the air bellow the child and grabbed him as he came within reach. The child, who was apparently a boy had been experimenting with his mutant abilities had misjudged a handhold while climbing and had fallen or so his frightened thoughts told the flying Frenchman. With a thought Exodus began lowering himself and the boy to the ground where he gently set the child down and finally took a moment to look the boy over. He was young, no more than twelve or thirteen if Exodus was to guess and his mutation seemed to be a physical one granting him scales and other lizard like attributes.
“Perhaps you should be more cautious when learning your limits young man,” Exodus said in a soft voice as he crouched down to bring his face even with the much shorter child, “There won’t always be someone around to help you if you place yourself in danger.” The boy, still filled with adrenaline from what was a potential near death experience nodded vigorously as he thanked the strange man for helping him before running off. Exodus could only chuckle as he rose up to his full height and walked out of the alley into the street.