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Training the Untrainable?

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Born: 26 September 1907
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Character Quote: Insect puns bug me
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Player: Bry
Joined: 12-January 17
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Last Seen: Feb 24 2018, 09:03 AM
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Dec 6 2017, 09:58 AM
There will be thrills, and spills, and acts of death defying Bravery! What I need to know is how many X-Men would like to go on this mission so i can plan accordingly. You probably need specifics, but here is the jist.

They will be using the xjet to intercept a plane over the Atlantic, board it and deal with what's inside. Think that Harrison Ford Air Force One movie where the elite soldiers repel from one plane to the next.
Oct 1 2017, 12:03 AM

Seamus Mellencamp

Celebrity Claim-Adewale Akinnuoye-agbaje

Full Name- Seamus Mellencamp
Nicknames/Aliases- Noble Knight
Age- 25
Date of Birth- 5th of November
Faction- Brotherhood
Occupation- Freedom Fighter

Personality- Seamus is a very noble and kind hearted man, despite the hardship he has endured throughout a majority of his life. As a matter of fact, it is because of that hardship that Seamus is so noble and kind towards his own kind. Seamus works on a strict moral code. He does not like to fight his own kind, but will not hesitate to end a human who disrespects any mutant for any reason.

Seamus keeps himself calm, reserved, and polite at all times, even going so far as to warn his enemies before choosing to fight him. When entering battle, his personality changes. He becomes a vicious animal of a man, while retaining his intelligence- this makes him a very deadly foe combining raw animal savagery, and a human's thinking. This aspect of his personality is also a product of his savage upbringing. Seamus is like night and day. Going from a calm and tempered soul, to a vicious and angry man with a hugely explosive temper.

  • Sweets
  • Books
  • Granny Smith Apples
  • More Sweets
  • Liberating those being persecuted.
  • Oppression
  • Bitter things
  • Bigotry
  • Mutant on Mutant violence
  • Pungent and rotten odors
  • Cunning
  • Very well read
  • Determined
  • Mountains of anger
  • Highly volatile and explosive
  • overly trusting of his own kind

Power Name- Reptilian Skin
Description- Seamus has an incredibly dense reptilian skin. His skin resists attacks from bladed weapons. It is bullet proof against all bullets that are less that armor piercing rounds. It also is blunt force impact resistant.

Limits- Extremely strong, dense bladed weapons such as adamantium, and super dense carbon like polymer weapons are capable of penetrating Seamus’s skin. His skin is susceptible to armor piercing rounds and other rounds fired at incredibly high velocity. Blunt force blows struck with above peak human strength at felt normally and unable to be shrugged off. Seamus is also just as susceptible as anyone else when it comes to elemental attacks such as fire and electricity.

Power Name- Heightened Strength, Agility, and Endurance
Description- Seamus’s dense musculature and reptilian like make up has provided him with exceedingly high strength. The upper limit to Seamus’s strength that can be moved with relative ease is 5 tons. Weight exceeding 5 tons starts to become incredibly difficult to lift, move, throw, etc incredibly quickly. Leaving his max, if he fully exerts himself and risking injury to his muscles, at 5 and a half tons.

Because of his heightened strength, Seamus has quickened reflexes. His powerful muscles able to accelerate him quickly and well above peak human conditioning. He is able to run at a speed of 35 MPH or roughly 5 MPH faster than Usain Bolt.

Also because of his strength and musculature, Seamus has heightened endurance. Able to work continuously and tirelessly for a full 24 hours before being required to stop and sleep for a full 8 hours. This is due to the reduction in fatigue toxins and the sheer quantity of muscle mass that he has.

Limits- Weight exceeding 5 tons starts to have detrimental affect on his muscles causing tears in the muscle and dislocations from the bone. 5 ton is the upper limit to what he can handle or be hit with safely.

Seamus’s reflexes are not quick enough to be considered superhuman reflexes, though they are slightly above what would be considered peak. This allows him to dodge some attacks, though he has to be aware of the attack. He does not have any kind of heightened awareness that allows him to dodge the unseen or unexpected attack.

In regards to his endurance. Once Seamus reaches his limit as far as stamina goes he begins to tire at an exponential rate until his body just stops and he sort of crashes into a deep slumber that can last longer than the required 8 hours of sleep, generally this deep slumber lasts 12 to 18 hours due to the extreme exertion he had just went through. As long as Seamus stops at the 24 hour mark and goes to sleep he will not succumb to this kind of extreme sleep.

Power Name- Heightened Senses
Description- Seamus has heightened senses for hearing sounds, smelling scents, and detecting temperatures in the air. His sense of hearing is fine enough that he can hear heart beats and distinguish them from other heart beats in a range up to 100 yards. His eyesight is sharp enough to read newspaper print clearly at up to 100 yards. He is also able to see perfectly in very dim light cast by a single candle. He is also able to see in relatively blinding light, as well as underwater. His sense of touch is acute enough that he can detect minute temperature changes as low as a 2 degree difference. His sense of taste is the most finely tuned sense and allows him to distinguish individual ingredients. Seamus’s taste buds are hyperactive which has led to a sweet tooth of mythical proportions.

Limits- Because his senses are heightened, Seamus can become susceptible to sensory overload. Loud sounds, bright lights, overly abrasive sensations have a harmful or overly distracting effect. Bitter tastes and pungent odors are overly repugnant for Seamus and can drive him back. Similarly, his sweet tooth is incredibly compulsive leading to strong sweet smells being equally as distracting.

Power Name- Life Force draining Immunity
Description- Seamus is immune to effects like Rogue and Senyaka that drain the life force.

Limits- In Rogue’s case, the aspects of her ability that work in tandem with the life force still work, such as gaining the ability and memories from Seamus. However the negative effect of the lose of life force does not occur.

Skills & Abilities- Seamus has an animalistic cunning and intellect that he puts to use when in a combat situation. Even when enraged and explosive with his violent anger, he is clear headed which makes him a uniquely dangerous opponent as he doesn’t lose himself in a beserker kind of rage.

Seamus is incredibly literate and has a massive appetite for reading. His voracious consumption of reading material has given him a wide range of knowledge across a vast many fields. While he is no expert in any one subject, he does have conversational intellect on a large variety of fields from the sciences, history, politics, literature, etc.

Height- 7’ 5in
Weight- 422 lbs
Eye Colour- Mellencamp has heterochromia; his left eye is red, and his right eye is silver.
Hair Colour- Green Reptilian scales

Appearance- Mellencamp has a body that is reptilian in physical appearance with slitted eyes, emerald scales, razor sharp teeth and claws, and a large physical build. His heterochromia gives him a red left eye and a silver right eye. Both colors are bright and very distinguishable. Having not an ounce of fat, Seamus's physique has an incredible muscle definition.

As far as clothing is concerned. Seamus wears a long leather trench coat and leather pants. He is rarely ever in anything other than this. Although, not an article of clothing, Seamus always, has a bag of Jolly Ranchers in his pocket and a few in his hands. He is never without something sweet somewhere on his person and it is generally always Jolly Ranchers.

Gear- Seamus carries no gear

Additional Information- Mental health professionals would diagnose Seamus as having Intermittent Explosive Disorder. While he is generally always calm and overly polite, the slightest provocation can throw him into a sudden, yet controlled rage where he becomes fixated on destroying what has provoked him. Seamus does not fight to defeat his opponent, he fights to end his opponent entirely.

For Seamus, mutant on mutant violence is heartbreaking. He detests the very idea of his own kind fighting among themselves. Feeling that they are too few to be fighting themselves. As for humans, they are like the bug on the wall. As long as they leave Seamus alone he will not care, but if they get in his way or irritate him he will not hesitate to smash them. He is an isolationist in his politics. Seamus wants a mutant state that the world leaves alone. If the world cannot leave it alone then he will destroy them until they learn their place.

Hometown- Hammer Bay on the Island of Genosha
Immediate Family- John C Mellencamp (Father - deceased) Sarah Mellencamp (Mother - Deceased)
Others- None

History- Life on the tropical island nation of Genosha was perfect for Seamus growing up. Playing on the beach, swimming in the ocean, helping his loving mother and father in their family owned grocery store. The Mellencamps enjoyed a wonderful life. Owning their own chain of grocery stores. His father sitting on the city council as an alderman for the city of Hammerbay, his eye on becoming Mayor and then President. His mother the school librarian, instilling in Seamus a love for reading and knowledge.

Though all that changed when Seamus started to manifest his mutation. At the age of 13 what was thought to be a sever case of psoriasis turned out to be the beginnings of Seamus’s mutation. By the age of 14 Seamus had turned into a large reptilian boy, and the Mellencamps were ashamed of the flawed genetics that had cursed their family.

Seamus was one of the first in a fast uptick in mutant cases on the island. Previously there had only been a few, but now it seemed to be spreading like an epidemic. The Island nation nationalized the media to keep it quiet, and began a program to round up all of the mutants that had begun to manifest. Quietly reaching out to governments like the United States, and companies like Trask that may be able to help them deal with the scourge that seemed to be afflicting their people. Soon enough a solution was found. The mutants of Genosha were thrust into indentured servitude. Trask Industries would use Genosha as a testing ground for its anti-mutant technologies and the mutants of Genosha would be forced to “earn their keep.”
Seamus was given back to the Mellencamps as their own slave, where he was promptly locked away in the cellar to their large upscale home. Each day he was dragged out and sent to the mines or other construction sites that could use his strength and each night he was set upon by his angry father and his energy whip, or his mother and her angry sharpened tongue. The Mellencamps keeping Seamus restrained with Trask technology, leaving him only with books to pass the time. Only for the cycle to repeat itself the next day. Taken to work, lashed to work harder, taken home, lashed because he existed, whatever book his mother had grabbed from school thrown at him, eat, sleep, repeat.

Seamus cannot tell you how long this went on. He lost track of the years as they turned into a decade. Though all he knows is that Hammerbay, with the help of Trask, grew large and strong on the backs of mutants like himself. All the while the Island Nation took steps to hide their dirty little secret and the vile agreement they had with Trask and other countries. Genosha had become and open air laboratory for mutant suppression technologies, and Seamus had been forced to build the very buildings, and mine the various ores that made it all possible.

Quietly Seamus seethed, though he endured. Taking solace in the works of Shakespeare, Hemingway, and Tolstoy. Solace in philosophies and sciences. Anything and everything he could get his hands on. Though the words and writing of Che Guevara drove him to his ultimate choice. Liberation for himself and his people by any means necessary. So quietly, Seamus bided his time and waited for the moment to come. When it did, he made his move and escaped Genosha. Stowing away on a cargo ship and made his way to America. The media capital of the world with its inalienable rights and its welcoming of the huddled masses. Or at least that was the concept he had been given from the things he had been able to read. Sadly what Seamus found was a nation dangerously close to heading down the path that Genosha had already gone down.

Player Name- Bry
Age 2 score
How Can We Contact- PM Skype - Brytheold
Time Zone- Central
How did you find us? Fortune cookie
Other Characters- Forge and others

Role Play Sample-
“I must say Sarah, your house is as lovely as ever. I am most surprised by how you keep your mutant quiet.” Thomas Latholm was a round a portly man. Always dressed in a suit no matter where he went. Such attire was befitting the Mayor of Hammerbay, at least in Thomas’s mind.

“Indeed. Most of them with unnatural strength are generally quite atrocious with the ruckus they cause every waking moment. Though, it is a mixed blessing I suppose, what with my brothers sound proofing business.” Dinah Latholm was a thin woman, as far as looks are concerned she married down when she married her plain looking portly husband. Though Dinah married for two reasons, status and Thomas’s family did not have a history of the mutant plague. None that they knew of at least.

“He’s learned his place.” John Mellencamp. Alderman of the fifth ward poured out the wine from the reserve. Earlier that day he had went down to the cellar, gave Seamus forty lashing just because and retrieved the bottle. “Get’em young and raise’em right.” He was overtly confident in his ability to control a mutant, though John Mellencamp was confident about a lot of things.

“Stick a book in front of him and he shuts up.” Sarah said, taking a sip from her glass and offering a pleasant smile. “And he’s restrained so he can barely move, which keeps him just as quiet.” One could not tell that she was speaking of her own son by the flippant and callous tone to her voice.

“What are you using to restrain him with, if I may ask?” Thomas was interested in the methods the citizens used to maintain control over their stock. Perhaps one of them would be a viable way to control his garish and opportunistic wife. Thank God the President was married, otherwise he would likely find himself single, though that would not be a terrible thing really.

“The series 7 opposing force restraint.” John said as he continued to pass out the wine goblets before fetching the artisan cheese platter. He particularly like the Pepper Jack. It did not pair well, but it was pepper jack so he really did not care much.

“The series 7. That two generations old. My word… Wasn’t that the series that was discontinued because of the design flaw?” Dinah said as she accepted the wine goblet and eyed the cheese platter with a snobbish glare. Though John merely shook his head.

“One unit had a flaw, as I remember. A particularly strong and agile beast was able to apply force in all directions that caused a cascade failure. It was never determined to be a widespread failing, and our mutant is not smart enough to know what omni-directional force is.” John scoffed, tossing a cube of pepper jack into his mouth and chuckling at the thought.

Below the sitting room, Seamus tilted his head. A silver colored eye squinting in the darkness as he closed the book he was reading. He quite enjoyed the Harry Potter series. He had read it dozens of times, though the conversation above him had caught his attention. Sitting the book aside, Seamus braced himself, took a deep breathe and began to expand. Pushing out in as many directions as he possibly could with as much force as he possibly could. Cranking his head against the restraint. Forcing his massive maw open as wide as he could. An arm pushing out, the other pulling in. His body twisting at the torso, his legs stretching out or pulling close. Like an undulating dance done by a possessed voodoo priestess Seamus oscillated his positions with all the strength he could muster. His anger rising like the super volcano below Yellowstone.

A spark played across his fingers as he stretched them out, and then he heard it. The faint cascading click and frizzing of micro circuits as the restraint careened into cascade failure. One by one they plopped off, leaving Seamus standing at his full height. A grin playing across his lips before twisting into furious anger.

Quietly he moved to the stairs. Using his long arms to pull himself up so he would not have to step on the creaking boards of the staircase. Long sharp fingernails slowly began slip the pins from the door hinges. One, two, three of those pins came out and Seamus quietly slipped into the kitchen. Pausing only long enough to grab and devour a couple of the Granny Smith apples that sat in the bowl. The laughter from the other room setting him back on his task as he crept to the edge of the door, just out of sight. Waiting for another burst of distraction laughter before exploding from his hiding spot.

The laughter turned to gasps as Seamus sped in. Thomas Latham’s head burst like a melon as Seamus gripped it and squeezed. Dinah opened her mouth to scream only to have her bottom jaw grabbed. The middle of ring finger on Seamus’s scaly, clawed hand digging deep down her throat before he gave a fast hard yank. Sarah Mellencamp was stifled by the jaw of her friend hitting her in the face hard enough to daze and confuse. John was severed at the joint. Every joint. With slow twists and pulls.

Sarah, dazed by having her bell rung stumbled about. Turning like a drunk ballerina. She lost her footing as Seamus grabbed her long black hair and proceeded to drag her outside. Kicking and screaming, her opulent heels falling off as she struggled. Her fingernails digging into the floorboards and door frame as Seamus took her out into the street in front of their house and lifted her from the ground by the throat.

Reaching down, Seamus pulled the hosiery from her foot. “Dobby hass a ssock,” Seamus said as he showed her the hosiery, “Masster threw it, and Dobby caught it, and Dobby -- Dobby iz free.” Seamus knelt down and laid Sarah flat on the ground, as if he was going to let her go. His red eye and the silver one locking onto her. “As a toddler I would pretend I was an airplane. And you would say from the porch. Fly Seamus, Fly!” His grip tightened. “Fly mother, fly!” His muscles flexed and with violent suddenness, Sarah Mellencamp went from laying prone on the ground to soaring straight up into the air. As high as all of Seamus’s considerable strength could throw her.

Seamus, and that bowl of Granny Smith Apples, was gone by the time his mother plunked off the roof of the neighbors house. A few days later he was nestled in the hold of a cargo ship destined for America and its promise of freedom and self determination.
Jul 31 2017, 05:09 PM
Welcome to the Walk Like an Egyptian New Mutant Egypt Field Trip plot page!

All relevant threads will be linked here. Please make sure to place EGY in Thread title so that we can track them and link them all here in one spot.

Below you will find links to important NPC's as well as links to places of interest. The plot will not take up all of your time so please feel free to do your own threads while in Cairo. The Plot runs from Dec 4 - 6th.

Bloodstone NPC App
The Living Mummy NPC App

Places of Interest:
Khan el-Khalili Bazaar
Nile Dinner Cruises
Al-Azhar Park
Egyptian Museum: Cairo

Martyr (Chaperone)
Cannonball (chaperone)
Rider (Chaperone)
Jul 15 2017, 08:41 AM
Plot Title New Mutant Field Trip to Egypt: Are You My Mummy?

Title Abbreviation (EGY)

Number of Roll Over’s 1

Plot Synopsis Jase is taking a group of New Mutants to Egypt for a Field Trip to learn about the Pyramids and the Temple Complex at Karnak. Though something ancient stirs in Egypt and threatens to unleash itself on the world.The Plot will run from Dec 4 to 6

NPC’s Needed
The Living Mummy
Mister Fazil

Expected Thread Progression

December 4th - New Mutants at the Pyramids @ 10AM
December 5th - New Mutants at the Sphinx @11 AM
December 6th - New Mutants and the Temple of Karnak @2PM
*Additional side plots as needed*
All people attending are encouraged to do their own threads at various places each Day. Around the Pyramids, The Sphinx, the City of Cairo itself, The Nile.

Points of interest in Cairo:
Khan el-Khalili Bazaar
Nile Dinner Cruises
Al-Azhar Park

Martyr (Chaperone)
Cannonball (chaperone)
Rider (Chaperone)
Jul 15 2017, 08:22 AM
Let loose the Plot Bunnies!

Site plots and personal plots can be a tricky thing to pull off with so many working pieces that are fluid and constantly changing. Ideas that seem good on paper but once attempted in a Role Play scenario just don’t seem to flow as expected. That is what this template is designed to help with and most importantly, that is what the staff is here to help with as well and quite frankly we cannot help if we don’t know the plot as well as you do.

Below you will find a new template that we put together to assist in keeping a plot organized and all parties involved informed of its intent and it’s progress. Please note, there are sections that will be publically displayed to the community, as well as sections that will be seen by only you and the staff.

Please fill out the Template and PM it to a staff member. We will review the template, discuss the plot with you at length, and post it for the board to see minus any staff only sections.

Again, plots are fluid and ever changing, the intent is not to force a plot to stay to the below outline, but to keep parties informed and to help you manage any unexpected curveballs that may take place. Please keep staff informed of such occurrences so that we can provide as much assistance as possible.

***Be Sure to PM the Template to a Staff Member. We Will Post it for you***

Plot Title (The Title of your Plot Goes Here)

Title Abbreviation (All threads for this plot should start with a no more that 3 letter abbreviation. Example SS for Sinister)

Number of Roll Over’s (How many rollovers will this plot encompass?)

Plot Synopsis (Give a brief plot synopsis here. Feel free to be as vague or detailed as you wish. This section will be displayed to members so they have an idea of what is coming.)

Staff Plot Synopsis (The Staff is going to need you to be very specific in this section and provide as much detail as possible. This section will not be shown to players, so please include all Spoilers here. Staff will need to know as much about the plot as you do. Any changes to your plot during play needs to be communicated to the Staff)

NPC’s Needed (In this section list any Canon or OC NPC’s and Indicate if any will need NPC apps. Also Indicate who will be playing those NPC’s i.e. yourself, Staff, etc.)

Any Secret NPC’s to be revealed at the last moment (This section will not be shared with the other players and is for Staff information only. Please list in the same manner as above any NPC’s that will be used or needed and who will be playing them.)

Expected Thread Progression (This section will not be shown to the players. This isn’t set in stone and is to be considered a rough outline. Please list out any plot important threads that you foresee being needed during the plot. Again an outline is a fluid thing and may change as players post to threads. Any changes need to be communicated to the staff. This section is mainly for you and us to keep track of the plot progression and what steps are needed to move it forward. And example is below.)
Bank Robbery
Towering Inferno
Showdown with AIM Scientists!


[b]Plot Title[/b]

[b]Title Abbreviation[/b]

[b]Number of Roll Over’s[/b]

[b]Plot Synopsis[/b]

[b]Staff Plot Synopsis[/b]

[b]NPC’s Needed[/b]

[b]Any Secret NPC’s to be revealed at the last moment[/b]

[b]Expected Thread Progression[/b]
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