Celebrity Claim-Michael James Shaw
Voodoo, Gunner of God, Lord of the LoaAge-
35Date of Birth-
Psychologist and Houngan Supreme
If you could explain Jericho Drumm in one word, it would be devout. He is totally committed to his belief and any cause he sets his heart and mind to. He has an unwavering commitment and strength of will, rivaled only by his compassion and caring nature.
Jericho has a clinical mind, one of curiosity and sharp intellect. An intellect that he uses to great effect with both his Voodoo magic and practice as a psychology. Jericho also has a tendency to have a bit of a forceful and foreboding personality that can come across as a bit arrogant though it is not intended to be arrogant. Timid is not in his nature and with the stereotypes surrounding Voodoo, Jericho can be very scary when he chooses to be.
When in a fight, Jericho can be rather aggressive. Unlike Doctor Strange who is more balanced in nature between offense and defense, Brother Voodoo leans more towards the offensive side of magic than he does defensive. He hits hard and unrelenting. This is mainly from Voodoo itself being a more aggressive and darker toned magic. Even the “white” voodoo that Jericho practices. Likes-
- Debating Metaphysics with his brother
- Haitian food
- Malevolent entities
- Black Magic
- Potion brewing
- Thinking quickly
- Item Enchantments
- Relying on others not his brother
- Being overly forceful in personality
Brother Voodoo is a very skilled practitioner of Voodoo Magic. He is what is known as the Houngan Supreme. Houngan is the Voodoo term for a male priest and Jericho is the highest ranking Houngan, making him the Houngan Supreme and a potential candidate for Sorcerer Supreme. Even though Jericho is skilled with manipulating the inter and extra dimensional energies known as magic, he is still a baseline human.
As the Houngan Supreme, Jericho is the Lord of the Loa (Voodoo Spirits) and through this connection with the Loa, Jericho is able to cast a variety of magical spells and rituals, but only if the Loa agree with the action being taken and the proper cost is paid. (See Limits)
Jericho’s “School” of Voodoo magic is a “white” or more benevolent form of Voodoo than the stereotypical “Black” or malevolent school of Voodoo. Jericho, as the Houngan Supreme, has knowledge of “Black” Voodoo magic but does not practice such things as that school is in 180 degree opposition to his nature and ethos. Voodoo Prayer Magic
The Voodoo tradition is a magic tradition that is reliant on making prayers to the Voodoo spirits known as Loa. Should the Loa agree with the prayer, Brother Voodoo is able to manipulate the mystical energies to create a wide variety of effects. Many of these effects are able to be cast quickly in a combat situation. Others take longer to cast. These spells require Brother Voodoo to maintain focus and control. The more distracted he is or the faster he has to work, the lesser the degree of spellcraft he can weave into the prayer which results in a weakened effect. Blasts
By praying to the Loa, Brother Voodoo is able to manipulate mystical energies to create a powerful blast of mystical energy. This blast strikes with up to 50 tons of force at a range of 50 yards. The blast generally manifests as a lavender bolt that shoots from Brother Voodoo’s hand or his staff if he chooses to direct it through his artifact. This prayer is a quick spell achieved by mentally calling on a Loa attributed with war. However with added focus and concentration, Voodoo can alter the effect to add and elemental quality, heat, cold, lightning, etc. by invoking the proper Loa attributed to that element. shields
Similarly to the blasts, Brother Voodoo can call on the Loa attributed to protection and manipulate the mystical energies to form a personal shield or a dome like shell over a group of people no larger that 5 people. This protective spell can withstand the force of a high end artillery shell given Brother Voodoo has ample focus. Like the blasts, this is a mental summoning to that specific Loa to come to Jericho’s protection. Voodoo Prayer Rituals
Voodoo prayer rituals are more powerful spells that require time to cast and cost a great deal of resource and energy from the caster. These rituals require precision work, resources and energy to complete and some of these rituals are incredibly impractical in a combat or hasted situation. Others are not as impractical though are not simple and fast rituals that can be quickly cast. The rituals that are able to be cast in a combat scenario or below.
By performing the precise prayer and offering the precise components Jericho is able to complete a wide variety of ritualistic spells from necromantic control of zombies to the removal of curses and communing with the dead to name a few. These particular spells are powerful in nature and are the real source of the Houngan’s true power. Limited Pyrokinetics
By calling on the Loa of flame, Jericho is able to manipulate natural fire as a pyrokinetic would. Causing the flame from a torch to leap at the enemy, roll into a ball that he can hurl at someone, or spread faster by burning hotter among other effects. He can expand the heat of a flame to a temperature high enough to soften steel and eventually melt it. He can also reduce the heat to that of a match, but cannot extinguish. Though this does take time and focus to amplify the heat of an existing source of flame. Jericho cannot create flame from nothing, and can only make more flame by spreading the fire to other flammable things. There must be an existing source, though once a source is available he can control it. This particular prayer is also able to render Jericho highly resistant and with enough preparation and focus immune to flame and heat.
This is not like the mystical blasts or shielding. He cannot cast the spell mentally. Jericho must verbally utter the prayer to summon the Loa of fire before he can manipulate the flame in any manner. This allows those who can hear him to know that he is praying for control of the flame, allowing them an opportunity to thwart his prayer or prevent him from speaking or completing the prayer. Once his prayer is granted he has control over the flame. Plant/Animal Control
A prayer uttered to the Loa of nature allows Jericho to command plant and animal life. Willing vines to entangle a foe, animals to calm or attack, tree branches to swipe at an enemy. The plant or animal life must be within a mile radius of Jericho and cannot travel faster than they are capable of. The animal and plant life do not gain any enhancements to their capacity or strength. Jericho can also communicate with plants and animals as well.
Just like the Limited Pyrokinesis. This is a ritual prayer that Jericho must utter verbally. Making those that can hear him aware of what he is preparing to do as he speaks the prayer. Allowing for time to interfere with the prayer and prevent its completion. Once he finishes the prayer and the request is granted by the Loa, Jericho can manipulate the effect. The spirit of Daniel Drumm
Always accompanying Jericho is the spirit of his brother Daniel who is magically bonded to Jericho’s own soul. Daniel serves as an advisor on all things supernatural. Due to their mystical bond, Daniel can merge himself with the soul of his brother Jericho. This serves as a means to enchant Jericho and bolster his personal strength and durability. Raising him from base athletic human who can lift 250 lbs to doubling it to 500 lbs.
When not enchanting Jericho, Daniel is very visible to everyone, and appears as a green tinted ethereal spirit that floats around of his own free will. Daniel is typically at Jericho’s side. Daniel cannot affect objects. He is a visible, but incorporeal spirit. Passing through objects does not adversely affect the object in anyway.
Being an incorporeal spirit, Daniel can also enter other humans and take possession. Virtually enslaving that person while their body is controlled by Daniel himself. **This ability will never be used on a Player controlled character or NPC without discussing it beforehand with that Player. Daniel’s primary use is as advisor to the Houngan Supreme and to enchant Jericho’s physique.** Limits-
The greatest limit to the Voodoo mystical arts is the prayer to the Loa. Should Jericho act in a way that is counter to his nature or to the will of the Loa, the prayer would not be granted and the spell would fail. Going against his nature also risks coming into favor of the more malevolent Loa such as Baron Samedi, the Loa of Death. Voodoo, culturally speaking, has a more dark or black magic perception to it and much of Voodoo can be and is dark and black in nature. However Jericho’s Voodoo is of an class of order or white magic. Acting in an malignant or evil manner can cause Jericho a host of problems.
His spell work also requires focus and inner strength. Should Jericho become distracted or exhausted his spells would begin to lose potency. The more Jericho casts the more he risks exhaustion as spellcraft of any kind requires wells of inner strength to actively manipulate the mystical energies. This focus and strength of will also impacts his magical blasts and shields. Though his blast can hit at 50 tons of force, it takes a great deal of focus and time to weave the magical energies needed. The same is true for his shields. This takes time as well. Also, his shields can guard against light and sound based attacks though he has to be aware he needs that guarded against and loses the ability to see out of the shield or to hear outside of it as well.
Like all magic, there is also the cost of ending up owing higher beings favors that may not align with what is best for the world. These beings for Jericho are the Loa who can be quite ornery and manipulative if they decide they want something in particular. Jericho can also catch the attention of other higher beings as well. Magic is balance at its center, getting out of balance can be detrimental for more than just Jericho.
Jericho is still very human. He bleeds as easily as any other and can die from mortal wounds like any other. He is as susceptible to injury and disease as any other human who is in exceptionally great athletic condition.
Like all other Sorcerer’s Jericho is limited to his own School of Magic. All of his spell craft is voodoo in nature. Jericho cannot access the spells that are not granted by the Loa themselves. He may achieve a similar effect, but it is always Voodoo in nature. Should anything sever his access the Loa or dethrone him as the Houngan Supreme then Jericho would lose a vast majority of his magical prowess.
Jericho’s limited pyrokinesis is limited to expanding natural flame. He cannot create fire based constructs and he cannot create a source of fire outside of striking his zippo lighter. Things do not spontaneously combust.Skills & Abilities-
Jericho has a doctorate in Counseling Psychology and is a practicing Psychologist maintaining a few free clinics throughout Louisiana and in New York City. Jericho is also a skilled hand to hand combatant trained in a form of Haitian Stick fighting known as Calinda.
Jericho is also highly skilled at brewing potions and tinctures and maintains a vast library of recipes for the crafting of these brews. He is a sort of Gordon Ramsey, Master Chef, when it comes to potions and tinctures.
220 lbsEye Colour-
Brown or green when casting magic.Hair Colour-
Black with a white streak.Appearance-
Jericho Drumm has a very intense natural gaze. His gaze can be unsettling at times, as if he is staring directly into your very soul. It can be even more unsettling if he applies a mystical effect for aesthetic purposes. Though the look in his eyes is not creepy, but rather just intense and focused.
As the Houngan Supreme, Brother Voodoo wears a matte black uniform with stylized white colored skeletal bones up the legs. The torso is a V shaped Voodoo symbol with a horizontal line through it that matches the brand that sits in the middle of his forehead. Jericho masks the brand in his forehead when he is not dressed as the Houngan Supreme. Jericho also wears a vibrant blood red colored cape and a sash at his waist that has 3 small demonic Imp skulls attached to it.
When not the Houngan Supreme, Jericho’s dress is anywhere from everyday casual to suit and tie depending on what he is doing and if he is seeing patients in his free clinic. He uses illusion magic to hide the brand in the middle of his forehead when out of uniform. Gear- Staff of Legba
A powerful magical staff and Brother Voodoo's main weapon of choice. Voodoo can channel his magic through this staff as opposed to his hands. This staff is a mystical weapon gifted to the reigning Houngan Supreme from the Loa named Legba, the old ancient Loa who guards the crossroads. Instead of using a sling ring to open wormholes, Jericho uses the Staff of Legba to teleport around the world. The teleportation spell is accompanied by the sound of voodoo drums and copious amounts of smoke.
The staff is adorned with three voodoo shrunken heads of a mystical nature. The eyes and mouths of these heads are sewn shut, though they always give off an eerie sensation that they are watching and observing everyone in the room. Leaving a creepy, foreboding sensation. The shrunken heads main gift is uttering the Language of Null. A mystical language that causes pain to malevolent inter or extraplanar entities such as Dormammu.
The staff also possesses the ability to block or bat away mystical blast attacks. Though is entirely dependent on Jericho’s ability to react in time to block the attack with the staff. It is much more effective for him to cast a shield than it is to swing the staff like a bat.
The staff is also incredibly durable. Made from the enchanted wood of an already mystically important tree and had the durability of a staff that is titanium and steel alloy without the overbearing weight as the staff has the weight of a typical oaken staff. Magical Supplies
Jericho maintains a wide variety of spell components. Such as herbs, powders and other items. These are used for brewing potions and tinctures. He also has the items needed for performing rituals such as skulls, candles, wax, chalk, and a zippo lighter. Additional Information-
Jericho is multilingual. Speaking French and his native tongue French Creole.
Jericho’s primary subject of research in the field of Psychology is the mental effect powers have on teens and adolescents.
Jericho operates several mental health free clinics in Louisiana and New York City. Providing free and cost reduced mental health services.
Born in Port-au-Prince Haiti. Grew up in New Orleans. Immediate Family-
Daniel Drumm - Brother deceased. Johane Drumm - Father deceased Marlissa Drumm Mother deceasedOthers-
Stephen Strange - friend and colleague. Josie - Friend and colleague. Costa Neri - Friend and Colleague. Damballah and his Snake Cult - Enemies for having killed his brother DanielHistory-
Jericho and his twin brother Daniel were born and grew up in Port-au-Prince Haiti to an impoverished family. The Drumm’s made their living on a small farm and barely managed to get by. However, the local Houngan Papa Jambo noticed that both Daniel and Jericho had magical aptitude especially in the Voodoo traditions. A deal was struck. Daniel would study to become Papa Jambo’s apprentice and successor and Jericho would go to the States to college.
Jericho turned out to be a very driven and successful student. Taking to the study of Psychology and throwing every ounce of himself into this studies. Living in New Orleans and very rarely ever returning to Haiti. His time in New Orleans and his study and exposure to the cultures served to Westernize Jericho and causing him to lose the Haitian accent that was once very pronounced. Jericho was bound and determined to live a better life than his family had to live as impoverished farmers and because of this drive Jericho fell out of touch with his family.
A few years ago, word came that his twin brother was gravely ill and dying. Jericho returned to his native Haiti after 12 years of education and practice as an accredited psychologist and discovered that his twin brother, Daniel Drumm, the local houngan, was in fact dying. Daniel had been a victim of a voodoo sorcerer who claimed to be possessed by the spirit of the serpent-god Damballah. Just before he died, Daniel made his brother vow to visit Daniel's mentor, Papa Jambo. Jericho does, and becomes Jambo's student. After studying under the aged houngan for several months, Jericho gained a greater mastery of the voodoo arts. Exceling faster than his own brother had. Mostly due to his studious mind and precise focus.
Though Papa Jambo was nearing the end of his own life and needed to ensure that Voodoo had a proper Houngan. So with the help of Papa Jambo, Jericho performed a rite that summoned Daniel's spirit from the dead and tethered it to his own soul. Having fashioned a worthy successor, Papa Jambo dies.
Taking the name "Brother Voodoo", Jericho challenged the priest, who went by the same name as the Voodoo God Damballah, and his Snake Cult. With the help of his brothers spirit, Jericho was able to fight Damballah and remove his artifact of power, causing Damballah's snakes to turn on him and evidently destroy the cult. Brother Voodoo became Voodoo’s Houngan Supreme and champion. Though Haiti was no longer Jericho’s home. So Jericho returned to New Orleans and established a series of Free Mental Health Clinics and took up residency in a sprawling Mansion that had always been a focal point for New Orleans own Voodoo community.
Brother Voodoo soon encountered the scientist who used the name of another Loa, Baron Samedi who used artificially created zombies to attack New Orleans. Once again with the help of Daniel, Jericho was able to fight off the Zombies, Baron Samedi, and the Black Voodoo Sorcerer Dramabu. It was this fight that captured the attention of Doctor Stephen Strange and began a friendship in the mystical side of the struggle between good and evil. After meeting and joining up with Doctor Strange, Jericho expanded his Free Clinics to New York City as a way to further explain his regular appearances in the city. And continues to fight the forces of evil as Brother Voodoo. Houngan Supreme and the Gunner of the Gods.
TimelessHow Can We Contact-
Pony Express or Skype under BrytheoldTime Zone-
CentralHow did you find us?
Dragged kicking and screamingOther Characters-
I’ll just link the Who’s WhoRole Play Sample- ”Dis make no sense to me bruddah.”
The whispy ghost of Daniel Drumm floated slightly about the recliner he was sitting his. His brother, Jericho, sat at an wooden desk. Papers and books strewn all about. “What makes no sense Daniel?” Jericho asked, not bothering to glance up from the tome he was engrossed in. A hand passively waved and the page turned with gentle ease. ”Dis Gandolf wizard. He needs ta get dat ring inta da fiyahs of Mount Doom. He can summon to him great eagles… Why does he not just fly ova da volcano and drop da ring down it?”
Daniel’s green whispy head turned to look at his brother. Jericho glanced up with a most baffled look on his face. “That would not make for a very compelling story now would it.” He simply said, shaking his head a bit and returning to his book. ”No I sahppose not, but it is what I would have done. But not what you would have done.”
Daniel smirked a bit and turned his attention back to the television. Carelessly floating about the recliner and we watched Gandolf and crew running through the mines of Moria. “And just what would I have done?” Jericho asked which only caused his ghostly brother to snort before replying. Da gunna of God would have climbed to the top of dat tower. Poked Sauron in dat big eye outta spite, and den you would have tossed da ring into the da fiyahs of Mount Doom.”
Daniel snorted again and shook his head, grinning a bit. ”You are not like da lightning. Bruddah Voodoo finds da path of most resistance. Dis is why you find yaself in dah most precarious situations.”
Jericho Drumm simply grinned and nodded. Daniel was correct after all. “It is also why I have more fun than you do.”